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AI

GeneralNPC · Combat · AI · Behavior · System · Performance · Enemy · Mechanics
6 patcheslast touched 28mo ago▲ +2

Power trajectory

Up = buffed, down = nerfed
0+2Jun 10, 2021Mar 12, 2024Jun 10, 2021 — Update 0.9.7f5 - improvements in visual quality and fixes +1 / -0 (cum +1)Jun 13, 2021 — Small fixing patch +0 / -0 (cum +1)Mar 5, 2022 — Small patch update - New voice acting + many fixes +0 / -0 (cum +1)Aug 1, 2022 — Update 1.1.4b: Important fixes and new features. +1 / -0 (cum +2)Nov 6, 2023 — Update 1.2.7f3: New TPS anims, Kos rework announcment, many smaller improvements +0 / -0 (cum +2)Mar 12, 2024 — Small Patch - Reworks in UI, Graphic effects, animations and more. +0 / -0 (cum +2)
Zoom into one ability:4 abilities tracked
Filter by change type:2 types in this subject

Patch history

    • 🎯BehaviorBehavior

      Implemented smaller changes to AI behavior.

      Minor tweaks

    • 🐛Bug fixAimingwall interactionaims at wallsdoes not aim

      Fixed an issue where AI would aim while standing directly against a wall.

    • 🎯Behaviorperformance

      Implemented significant changes to AI behavior and performance for smoother gameplay.

    • 🐛Bug fixObjective Capturetargeting logic

      Fixed a bug where AI struggled to prioritize or handle multiple available objectives to capture.

  1. Jun 13, 2021·Small fixing patch
    • 🎯BehaviorPanzerfaustitem dropkeptdropped

      AI soldiers now drop their Panzerfaust after use, allowing players to potentially scavenge the weapon.

    • 🎯Behaviorbehavior

      General improvements made to AI behavior for better gameplay flow.

      General improvement

    • 🎯BehaviorlootingEnabled

      Surrendered units can now be looted, adding a new interaction with defeated enemies.

      Interaction change

AI balance history — Easy Red 2 · PatchDiff