AI
GeneralNPC · Combat · AI · Behavior · System · Performance · Enemy · Mechanics
6 patcheslast touched 28mo ago▲ +2
Power trajectory
Up = buffed, down = nerfedZoom into one ability:4 abilities tracked
Filter by change type:2 types in this subject
Patch history
- ≈🎯BehaviorBehavior
Implemented smaller changes to AI behavior.
Minor tweaks
- ≈🐛Bug fixAimingwall interactionaims at walls→does not aim
Fixed an issue where AI would aim while standing directly against a wall.
- ▲🎯Behaviorperformance
Implemented significant changes to AI behavior and performance for smoother gameplay.
- ≈🐛Bug fixObjective Capturetargeting logic
Fixed a bug where AI struggled to prioritize or handle multiple available objectives to capture.
- ≈🎯BehaviorPanzerfaustitem dropkept→dropped
AI soldiers now drop their Panzerfaust after use, allowing players to potentially scavenge the weapon.
- ≈🎯Behaviorbehavior
General improvements made to AI behavior for better gameplay flow.
General improvement
- ▲🎯Behaviorlooting—→Enabled
Surrendered units can now be looted, adding a new interaction with defeated enemies.
Interaction change