AI
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🎯BehaviorBehavior
Implemented smaller changes to AI behavior.
Minor tweaks
- ≈🐛Bug fixAimingwall interactionaims at walls→does not aim
Fixed an issue where AI would aim while standing directly against a wall.
- ▲🎯Behaviorperformance
Implemented significant changes to AI behavior and performance for smoother gameplay.
- ≈🐛Bug fixObjective Capturetargeting logic
Fixed a bug where AI struggled to prioritize or handle multiple available objectives to capture.
- ≈🎯BehaviorPanzerfaustitem dropkept→dropped
AI soldiers now drop their Panzerfaust after use, allowing players to potentially scavenge the weapon.
- ≈🎯Behaviorbehavior
General improvements made to AI behavior for better gameplay flow.
General improvement
- ▲🎯Behaviorlooting—→Enabled
Surrendered units can now be looted, adding a new interaction with defeated enemies.
Interaction change
- ▲🐛Bug fixMortarsbehavior
Fixed AI behavior when using mortars, likely improving accuracy or targeting logic.
- ≈🐛Bug fixmovementzig-zag→fixed
Fixed an issue where AI units would occasionally move in a zig-zag pattern.
Fixed zig-zagging
- ≈🐛Bug fixfriendly fireEnabled→Disabled
AI will no longer accidentally cause friendly fire during combat.
Fixed AI from attacking allies
- ≈🐛Bug fixpathfinding
Resolved a bug that occasionally caused AI to stop moving because they could not find a valid path.
Fixed pathing freeze
- ≈✨NewTank ControlAI Control—→Added
Added AI control for tanks, though this feature is not yet active in live battles.
Tanks not yet in battles
- ≈🐛Bug fixSpawningpositioning
Fixed an issue where units would spawn on top of one another.