PatchDiff
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AI

GeneralNPC · Combat · AI · Behavior · System · Performance · Enemy · Mechanics · Bot · Artillery · Pathfinding
10 patcheslast touched 30mo ago▲ +3

Power trajectory

Up = buffed, down = nerfed
0+3Nov 11, 2020Mar 12, 2024Nov 11, 2020 — Little fixing patch +0 / -0 (cum 0)Nov 18, 2020 — Little fixing patch 2 +0 / -0 (cum 0)Feb 15, 2021 — Easy Red 2 Update 0.9.0b +0 / -0 (cum 0)Apr 18, 2021 — Update 0.9.6f2 - New uniforms, new vehicles, new circular menu and more +1 / -0 (cum +1)Jun 10, 2021 — Update 0.9.7f5 - improvements in visual quality and fixes +1 / -0 (cum +2)Jun 13, 2021 — Small fixing patch +0 / -0 (cum +2)Mar 5, 2022 — Small patch update - New voice acting + many fixes +0 / -0 (cum +2)Aug 1, 2022 — Update 1.1.4b: Important fixes and new features. +1 / -0 (cum +3)Nov 6, 2023 — Update 1.2.7f3: New TPS anims, Kos rework announcment, many smaller improvements +0 / -0 (cum +3)Mar 12, 2024 — Small Patch - Reworks in UI, Graphic effects, animations and more. +0 / -0 (cum +3)
Zoom into one ability:7 abilities tracked
Filter by change type:3 types in this subject

Patch history

    • 🎯BehaviorBehavior

      Implemented smaller changes to AI behavior.

      Minor tweaks

    • 🐛Bug fixAimingwall interactionaims at wallsdoes not aim

      Fixed an issue where AI would aim while standing directly against a wall.

    • 🎯Behaviorperformance

      Implemented significant changes to AI behavior and performance for smoother gameplay.

    • 🐛Bug fixObjective Capturetargeting logic

      Fixed a bug where AI struggled to prioritize or handle multiple available objectives to capture.

  1. Jun 13, 2021·Small fixing patch
    • 🎯BehaviorPanzerfaustitem dropkeptdropped

      AI soldiers now drop their Panzerfaust after use, allowing players to potentially scavenge the weapon.

    • 🎯Behaviorbehavior

      General improvements made to AI behavior for better gameplay flow.

      General improvement

    • 🎯BehaviorlootingEnabled

      Surrendered units can now be looted, adding a new interaction with defeated enemies.

      Interaction change

    • 🐛Bug fixMortarsbehavior

      Fixed AI behavior when using mortars, likely improving accuracy or targeting logic.

    • 🐛Bug fixmovementzig-zagfixed

      Fixed an issue where AI units would occasionally move in a zig-zag pattern.

      Fixed zig-zagging

  2. Nov 18, 2020·Little fixing patch 2
    • 🐛Bug fixfriendly fireEnabledDisabled

      AI will no longer accidentally cause friendly fire during combat.

      Fixed AI from attacking allies

    • 🐛Bug fixpathfinding

      Resolved a bug that occasionally caused AI to stop moving because they could not find a valid path.

      Fixed pathing freeze

    • NewTank ControlAI ControlAdded

      Added AI control for tanks, though this feature is not yet active in live battles.

      Tanks not yet in battles

  3. Nov 11, 2020·Little fixing patch
    • 🐛Bug fixSpawningpositioning

      Fixed an issue where units would spawn on top of one another.