Defense Mode rework with balance tweaks, aircraft AI improvements, new main menu notifications, and visual/stability fixes across textures, UI, and rendering.
- Aircraft and Vehiclestexture issue—→Fixed on Marder II and Panzer II
Texture issues on specific vehicles resolved for clearer visuals.
- Aircraft and VehiclesHetzer tracks destroyed-state—→Fixed
Hetzer destroyed-state effect now correctly triggered.
- Aircraft and Vehiclesaircraft machine-gun sounds—→Fixed indefinite playback
Prevents aircraft MG sounds from looping endlessly.
- Aircraft and Vehiclesaircraft machine-gun sounds—→No distortion/overlap when firing all guns
MG sounds no longer distort or overlap when firing multiple guns.
- Visuals and Interfaceshadows—→LOD shadows fixed for Shanghai DLC
Fixed several LODs not receiving shadows in the Shanghai DLC.
- +3 more
- Defense Modeoverall behavior—→Reworked
Defense mode balance and behavior reworked to alter tempo and objectives impact.
- Defense Modedefender tickets—→Scale with unit count
Defender ticket mechanics scale more appropriately with available unit count for fairness.
- Defense Modeattacker movement between objectives—→More frequent
Attackers will move between objectives more often instead of lingering on captured positions.
- Aircraft and Vehiclesaircraft AI—→General improvements
Minor general improvements to aircraft AI behavior.
- Visuals and Interfacemain menu notification system—→New interface for beta information, error messages, and notices
Introduces a main menu notification system to convey beta info, errors, and notices.
- +3 more
