Map Editor
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲✨Newprop selection—→Added
Added multi-prop selection via Shift+Click or drag cursor box, streamlining the editing process.
multi-selection
- ▲✨Newterrain deformation—→Added
New tools allow terrain deformation while preserving the elevation of placed props.
elevation preservation
- ▲✨Newprop movement—→Added
New tools allow moving props while maintaining their current elevation.
elevation preservation
- ▲✨Newprop manipulation—→Added
Introduced new tools and shortcuts for manipulating and duplicating selected props.
shortcuts
- ▲🎨Visualselection visual—→Added
Added a selection outline effect for props in the Map and Mission editors for better visibility.
outline effect
- ▲🛠QoLprop selection methodlabel click→prop click
Props can now be selected by clicking the prop itself rather than its label.
direct selection
- ▲✨Newdistance LOD texture—→Added
Added customizable distance LOD textures for terrain, giving map creators more control over visual fidelity.
Customizable LOD
- ▲🐛Bug fixstability
General fixes applied to the mission editor to improve stability and usability.
Editor fixes
- ▲✨Newdestruction system—→Added
Added a new system to set destruction on destructible props within the map editor.
New editor feature
- ▲🛠QoLinput fields—→Added
Added precise input fields for position, rotation, and scale of objects.
QoL improvement
- ≈✨Newprops—→Added
Added 2 new chair props and 2 new table props for map and mission creation.
New assets
- ≈🐛Bug fixstability
Fixed various bugs and issues affecting editor maps.
Bug fixes