Early Access Update #1 focuses on movement responsiveness, mech combat balancing, weapon tuning, and significant performance optimizations.
- MovementBase Acceleration2000→3500 cm/s²
Significantly increased base acceleration to make movement feel snappier.
- MovementJetpackHorizontal Acceleration4000→6000 cm/s²
Increased horizontal acceleration while using the jetpack.
- MovementWallrunTerminal Velocity1800→2000 cm/s
Increased the maximum speed attainable during wallruns.
- Volta (Homing AR)Projectile acceleration22500→35000 cm/s²
Increased projectile acceleration, making homing shots reach targets faster.
- Volta (Homing AR)max projectile size—→Increased
Increased maximum projectile size for better hit registration.
- +5 more
- Volta (Homing AR)Target acquisition angle12.84→5.13 degrees
Reduced the angle at which the weapon can acquire targets, requiring more precise aiming.
- Resonance (Carbine)Fire rate0.21→0.225
Slightly decreased fire rate.
- Resonance (Carbine)recoil—→Increased
Increased recoil, making the weapon harder to control.
- GeneralAim Assisteffectiveness—→Reduced
Reduced the effectiveness of controller aim assist specifically for PC players.
- Percussion (Explosive SMG)Fire rate0.1→0.095
Slightly decreased fire rate.
- GeneralFinale (Hammer) visibility
Fixed an issue where the Finale Hammer would sometimes be invisible.
- GeneralSlidecancellation
Fixed an issue where sliding would sometimes be cancelled prematurely upon landing.
- Generalstability
Fixed several crashes occurring during game exit and rare crashes during active matches or when rejoining.
