Early Access Update #1 focuses on movement responsiveness, mech combat balancing, weapon tuning, and significant performance optimizations.
▲Buffs10
- Movement
- Significantly increased base acceleration to make movement feel snappier.2000→3500 cm/s²
- Jetpack:Increased horizontal acceleration while using the jetpack.4000→6000 cm/s²
- Wallrun:Increased the maximum speed attainable during wallruns.1800→2000 cm/s
- Melee
- Increased damage dealt to players.50→75
- Significantly increased damage dealt to other mechs, making melee a viable mech-counter.50→150
- Volta (Homing AR)
- Increased projectile acceleration, making homing shots reach targets faster.22500→35000 cm/s²
- Increased maximum projectile size for better hit registration.→Increased
- Explosive P.A.I.N.TDamage against mechs is now double the damage dealt to players.1x→2x multiplier
- Speed P.A.I.N.T
- Slightly increased maximum speed multiplier.1.65→1.7 x
- Increased the maximum speed achievable during a boost.1500→1800 cm/s
▼Nerfs5
- GeneralAim Assist:Reduced the effectiveness of controller aim assist specifically for PC players.→Reduced
- Resonance (Carbine)
- Slightly decreased fire rate.0.21→0.225
- Increased recoil, making the weapon harder to control.→Increased
- Percussion (Explosive SMG)Slightly decreased fire rate.0.1→0.095
- Volta (Homing AR)Reduced the angle at which the weapon can acquire targets, requiring more precise aiming.12.84→5.13 degrees
✚Bug fixes3
- General
- Fixed an issue where the Finale Hammer would sometimes be invisible.
- Slide:Fixed an issue where sliding would sometimes be cancelled prematurely upon landing.
- Fixed several crashes occurring during game exit and rare crashes during active matches or when rejoining.
◆Other changes5
- General
- Greatly improved performance when multiple projectiles are on-screen.
- Reduced maximum lifetime of distant projectiles to improve performance in gunfights.→Reduced
- MovementWall Boost Pad:Reduced multiplier to compensate for higher base acceleration; overall acceleration on pads is still higher.1.7→1.0 x
- MinigunHitboxes are now smaller at close range and grow larger as they travel.→Dynamic
- Speed P.A.I.N.TReduced multiplier to compensate for base movement buffs; overall acceleration is still higher.1.65→1.0 x
subjects affected (9)
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