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EMPULSE
EMPULSE
ActionEarly Access
1047 Games · 1047 Games·-25%14,99€
Jun 26, 2026 · 23h ago

EARLY ACCESS UPDATE #1

AI summary5h

Early Access Update #1 focuses on movement responsiveness, mech combat balancing, weapon tuning, and significant performance optimizations.

Buffs10

  • Movement
    • Significantly increased base acceleration to make movement feel snappier.20003500 cm/s²
    • Jetpack:Increased horizontal acceleration while using the jetpack.40006000 cm/s²
    • Wallrun:Increased the maximum speed attainable during wallruns.18002000 cm/s
  • Melee
    • Increased damage dealt to players.5075
    • Significantly increased damage dealt to other mechs, making melee a viable mech-counter.50150
  • Volta (Homing AR)
    • Increased projectile acceleration, making homing shots reach targets faster.2250035000 cm/s²
    • Increased maximum projectile size for better hit registration.Increased
  • Explosive P.A.I.N.TDamage against mechs is now double the damage dealt to players.1x2x multiplier
  • Speed P.A.I.N.T
    • Slightly increased maximum speed multiplier.1.651.7 x
    • Increased the maximum speed achievable during a boost.15001800 cm/s

Nerfs5

  • GeneralAim Assist:Reduced the effectiveness of controller aim assist specifically for PC players.Reduced
  • Resonance (Carbine)
    • Slightly decreased fire rate.0.210.225
    • Increased recoil, making the weapon harder to control.Increased
  • Percussion (Explosive SMG)Slightly decreased fire rate.0.10.095
  • Volta (Homing AR)Reduced the angle at which the weapon can acquire targets, requiring more precise aiming.12.845.13 degrees

Bug fixes3

  • General
    • Fixed an issue where the Finale Hammer would sometimes be invisible.
    • Slide:Fixed an issue where sliding would sometimes be cancelled prematurely upon landing.
    • Fixed several crashes occurring during game exit and rare crashes during active matches or when rejoining.

Other changes5

  • General
    • Greatly improved performance when multiple projectiles are on-screen.
    • Reduced maximum lifetime of distant projectiles to improve performance in gunfights.Reduced
  • MovementWall Boost Pad:Reduced multiplier to compensate for higher base acceleration; overall acceleration on pads is still higher.1.71.0 x
  • MinigunHitboxes are now smaller at close range and grow larger as they travel.Dynamic
  • Speed P.A.I.N.TReduced multiplier to compensate for base movement buffs; overall acceleration is still higher.1.651.0 x

subjects affected (9)

tap to see balance history

How did this patch land?
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official notes
EMPULSE · Jun 26, 2026

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