Early Access Update #1 focuses on movement responsiveness, mech combat balancing, weapon tuning, and significant performance optimizations.
▲Buffs10
- Movement
- Significantly increased base acceleration to make movement feel snappier.2000→3500 cm/s²
- Jetpack:Increased horizontal acceleration while using the jetpack.4000→6000 cm/s²
- Wallrun:Increased the maximum speed attainable during wallruns.1800→2000 cm/s
- Melee
- Increased damage dealt to players.50→75
- Significantly increased damage dealt to other mechs, making melee a viable mech-counter.50→150
- Volta (Homing AR)
- Increased projectile acceleration, making homing shots reach targets faster.22500→35000 cm/s²
- Increased maximum projectile size for better hit registration.→Increased
- Explosive P.A.I.N.TDamage against mechs is now double the damage dealt to players.1x→2x multiplier
- Speed P.A.I.N.T
- Slightly increased maximum speed multiplier.1.65→1.7 x
- Increased the maximum speed achievable during a boost.1500→1800 cm/s
▼Nerfs5
- GeneralAim Assist:Reduced the effectiveness of controller aim assist specifically for PC players.→Reduced
- Resonance (Carbine)
- Slightly decreased fire rate.0.21→0.225
- Increased recoil, making the weapon harder to control.→Increased
- Percussion (Explosive SMG)Slightly decreased fire rate.0.1→0.095
- Volta (Homing AR)Reduced the angle at which the weapon can acquire targets, requiring more precise aiming.12.84→5.13 degrees
✚Bug fixes3
- General
- Fixed an issue where the Finale Hammer would sometimes be invisible.
- Slide:Fixed an issue where sliding would sometimes be cancelled prematurely upon landing.
- Fixed several crashes occurring during game exit and rare crashes during active matches or when rejoining.
◆Other changes5
- General
- Greatly improved performance when multiple projectiles are on-screen.
- Reduced maximum lifetime of distant projectiles to improve performance in gunfights.→Reduced
- MovementWall Boost Pad:Reduced multiplier to compensate for higher base acceleration; overall acceleration on pads is still higher.1.7→1.0 x
- MinigunHitboxes are now smaller at close range and grow larger as they travel.→Dynamic
- Speed P.A.I.N.TReduced multiplier to compensate for base movement buffs; overall acceleration is still higher.1.65→1.0 x
subjects affected (9)
tap to see balance history
Related Deals
Gear, keys & collectibles for EMPULSE
Used
Used
Open box
Used
Used
Good
Used
NewAffiliate links — we may earn a commission. Prices and availability are set by eBay sellers and may change.
Recently Updated
6

Invincible VS Hotfix Patch Notes 8.10.2026
Bug fixes addressing recovery after snapback, hitbox reliability for tags, and recovery behavior after failed Heavy Active Tag connections.

42.20.3 STABLE Hotfix Released
Hotfix 42.20.3 STABLE improves server handling, memory stability, and rendering glitches, with general memory optimizations and lighting fixes.

V1.4.1.2 - Update 4, Patch 1, Hotfix 2 - 17th August
Hotfix 2 for Patch 1.4.1.2 fixes several online, UI, and accessibility issues including registration, server behavior, reporting timestamps, menu visibility, account swapping, terms of service, sounds, UI messages, and VR masking.

Wingspan Hotfix - August 17th
Hotfix addressing several gameplay edge cases in Wingspan, including bird power interactions, bonus card scoring, Automa behavior, and Preserve Archive improvements.


Devoid of Liberty: 7.0.1
Fixes focused on stability and UI visibility for weapons/stratagems; two crash fixes and a UI issue resolved.

Servant of the Lake - Patch Notes 1.6.2
Small system and gameplay fixes across UI, notebook accessibility, and in-game progression for Servant of the Lake 1.6.2, with quality-of-life improvements and stability fixes.
Similar Games
6





