PatchDiff
newsabout

General

GeneralStability · Technical · System · Visuals
2 patcheslast touched 1w ago≈ 0

Power trajectory

Up = buffed, down = nerfed
0Apr 22, 2026May 11, 2026Apr 22, 2026 — Changelog for Hotfix #38 v.0.9.1.0 +0 / -0 (cum 0)May 11, 2026 — Changelog for Hotfix #41 v.0.9.1.2 +0 / -0 (cum 0)
Zoom into one ability:1 abilities tracked
Filter by change type:3 types in this subject

Patch history

    • 🐛Bug fixVFX

      Fixed a VFX issue that could cause the game to crash.

    • 🛠QoLCrash DetectionImproved

      Enhanced crash detection to help diagnose future issues, though this may slightly increase shader compilation time.

    • Newcrash reportingAdded

      Added internal support for better crash data collection to help developers identify and fix stability issues.

      Internal support for better information collection for crashes.

    • 🐛Bug fixstability

      Resolved several random crashes to improve overall game stability.

      Fixed several randomly occurring crashes.

    • 🐛Bug fixtexturesblack texturesfixed

      Implemented a potential fix for an issue where some players experienced black textures in-game.

      Potential fix for black textures reported by players.

    • 🐛Bug fixwater rendering

      Fixed reported issues with how water is rendered in the world.

      Fixed an issue with water rendering.

    • 🐛Bug fixwater physicsflying chunksfixed

      Fixed a bug where water chunks would fly erratically in large bases upon loading the game.

      Fixed an issue with chunks of water flying in big bases after loading.