Hounds
GeneralEnemy · Audio · Entity
3 patcheslast touched 41mo ago▲ +3
Power trajectory
Up = buffed, down = nerfedZoom into one ability:1 abilities tracked
Filter by change type:4 types in this subject
Patch history
- ≈🐛Bug fixAudioSilent→Audible
Fixed a bug where Hounds would not play any sounds if the host player was dead, improving awareness for surviving players.
Fixed sounds when host is dead
- ▲🎯Behaviordoor camping frequency
Hounds will no longer camp doors as frequently, making it easier for players to navigate through rooms.
behavior
- ≈🐛Bug fixwall clipping
Hounds no longer clip through walls when turning around, improving AI stability.
Fixed no-clipping into walls when turning
- ▲✂️Removedstun cooldownActive→Removed
Removed the stun cooldown for Hounds, allowing them to be stunned more frequently.
Removed stun cooldown
- ▲📊Numericmovement speedNormal→Slower
Hounds now move significantly slower in Easy Mode, making them easier to evade.
Slower in easy mode
- ≈🐛Bug fixstopping behavior
Fixed a bug where Hounds would occasionally fail to stop moving.
Fixed bug where they didn't stop