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Hounds

GeneralEnemy · Audio · Entity
3 patcheslast touched 41mo ago▲ +3

Power trajectory

Up = buffed, down = nerfed
0+3Jan 14, 2023Jan 20, 2023Jan 14, 2023 — Hotfix #5 +2 / -0 (cum +2)Jan 16, 2023 — Hotfix #6 +1 / -0 (cum +3)Jan 20, 2023 — Hotfix #7 +0 / -0 (cum +3)
Zoom into one ability:1 abilities tracked
Filter by change type:4 types in this subject

Patch history

  1. Jan 20, 2023·Hotfix #7
    • 🐛Bug fixAudioSilentAudible

      Fixed a bug where Hounds would not play any sounds if the host player was dead, improving awareness for surviving players.

      Fixed sounds when host is dead

  2. Jan 16, 2023·Hotfix #6+1
    • 🎯Behaviordoor camping frequency

      Hounds will no longer camp doors as frequently, making it easier for players to navigate through rooms.

      behavior

  3. Jan 14, 2023·Hotfix #5+2
    • 🐛Bug fixwall clipping

      Hounds no longer clip through walls when turning around, improving AI stability.

      Fixed no-clipping into walls when turning

    • ✂️Removedstun cooldownActiveRemoved

      Removed the stun cooldown for Hounds, allowing them to be stunned more frequently.

      Removed stun cooldown

    • 📊Numericmovement speedNormalSlower

      Hounds now move significantly slower in Easy Mode, making them easier to evade.

      Slower in easy mode

    • 🐛Bug fixstopping behavior

      Fixed a bug where Hounds would occasionally fail to stop moving.

      Fixed bug where they didn't stop