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GeneralStability · UI · Bugfix · System · Input
3 patcheslast touched 23h ago≈ 0

Power trajectory

Up = buffed, down = nerfed
-10Apr 3, 2026Jul 20, 2026Apr 3, 2026 — New Demo Update: Patch Notes +0 / -1 (cum -1)Jun 11, 2026 — Demo Hotfix 2 Out Now! +0 / -0 (cum -1)Jul 20, 2026 — We've Released A Hotfix For EverRail +1 / -0 (cum 0)
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Patch history

    • 🐛Bug fixGliderUI Layout

      Fixed a UI overlap issue that previously prevented players from launching the glider.

      Fixed UI overlap

    • 🎯BehaviorVoxel Size SettingVisibleHidden

      The Voxel Size setting has been hidden from the UI to prevent a runtime issue while a permanent fix is developed.

      Temporary removal

    • 🐛Bug fixTrain RepairVisual Effects

      Fixed an issue where the visual effects for repairing trains were not appearing.

      Fixed visibility

    • 🐛Bug fixDungeonsSpawning

      Resolved a crash that occurred during the dungeon spawning process.

      Crash fix

    • 🐛Bug fixsave game loading

      Fixed a critical bug where inventories disappeared when loading older save games; lost items are now restored upon loading.

      bugfix

    • 🐛Bug fixshader compilation

      Resolved a crash occurring during shader compilation, improving overall game stability.

      bugfix

    • 🐛Bug fixdungeon navigation

      Fixed invisible walls and unusable stairs in certain dungeons, ensuring players can navigate areas correctly.

      bugfix

    • 🛠QoLGamepadExpanded

      Added more comprehensive gamepad support.

      quality

    • 🐛Bug fixEnergy

      Fixed an issue where players could continue to boost even after energy was depleted.

      bugfix