A comprehensive demo update focusing on UI improvements, dungeon variety, gamepad support, and critical stability fixes for multiplayer and combat mechanics.
▲Buffs4
- GliderFixed a critical bug where players would be killed while flying the glider.
- RobotsFixed broken EMP effects and robot damage calculations.
- Train & Equipment
- Shield:Fixed a bug that prevented the Train Shield from being activated.
- Drones:Fixed issues where both guided and unguided drones could not be fired.
▼Nerfs2
✚Bug fixes2
- Dungeons
- Fixed infinite loading screens caused by level origin hash collisions.
- Fixed dungeon generation desync by centralizing trackswitch replication on the DungeonSpawner.
◆Other changes7
- GliderThe glider UI now displays the ISO collector on/off state for better visibility.
- DungeonsAdded new room and lighting variations to dungeons to increase visual diversity.→Added
- HUD & UI
- Backpack item counts are now displayed in the resource bar.→Added
- Added other players' stats and names (with toggle) to the HUD.→Added
- Building UI is now hidden while in-game menus are open to reduce clutter.
- Train & EquipmentToolbelt:Refactored the toolbelt system for better stability and performance.
- GeneralAdded more comprehensive gamepad support.→Expanded
subjects affected (6)
tap to see balance history
Patch history
- We've Released A Hotfix For EverRailJul 20, 2026 · 22h
A small hotfix addressing UI overlaps, runtime crashes, and visual bugs following the Early Access release.
+1→ - →Demo Hotfix 2 Out Now!Jun 11, 2026 · 1mo
Demo Hotfix 2 addresses critical save game inventory loss, shader crashes, and various gameplay bugs in dungeons and items.
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