Dungeon generation and UI/settings improvements focused on navigation, stability, and accessibility, plus general quality-of-life fixes.
- Marking your Pathdoor_state_persistence—→Doors stay open once opened
Door states persist after opening, making navigation through the dungeon easier.
- Inventory Overload Protectioninventory_overload_drop—→Any weapon not fitting will be dropped to ground instead of destruction
Fixes a bug where switching to a lighter weapon could permanently destroy a weapon when inventory is full; now extra items are dropped safely.
- Equipment Stackingstacked_item_equip—→Equip only 1 item when handling stacks
When equipping items from a stack (weapons, shields, armor), only a single item is equipped instead of the entire stack.
- FOV Sliderfov—→FOV adjustable down to 40 degrees
Added full range for the Field of View slider, allowing FOV as low as 40 degrees.
- Audio Optionsaudio_linked_sliders—→Sound effects linked to proper volume sliders
Hooked up several previously unlinked sound effects to their proper volume sliders in the settings menu.
