
Dungeon generation and UI/settings improvements focused on navigation, stability, and accessibility, plus general quality-of-life fixes.
▲Buffs5
- Marking your PathDoor states persist after opening, making navigation through the dungeon easier.→Doors stay open once opened
- Inventory Overload ProtectionFixes a bug where switching to a lighter weapon could permanently destroy a weapon when inventory is full; now extra items are dropped safely.→Any weapon not fitting will be dropped to ground instead of destruction
- Equipment StackingWhen equipping items from a stack (weapons, shields, armor), only a single item is equipped instead of the entire stack.→Equip only 1 item when handling stacks
- FOV SliderAdded full range for the Field of View slider, allowing FOV as low as 40 degrees.→FOV adjustable down to 40 degrees
- Audio OptionsHooked up several previously unlinked sound effects to their proper volume sliders in the settings menu.→Sound effects linked to proper volume sliders
◆Other changes3
- Dungeon GenerationFixed a critical issue where the dungeon generator sometimes blocked off passages, making it impossible to finish the level.→Fixed blocked passages issue
- Level Load FreezingResolved intermittent freezes after loading into a new dungeon floor, allowing smooth transitions between levels.→Fixed a bug that would sometimes cause the player character to completely freeze after loading into a new dungeon floor
- LocalizationImproved localization to correct typos and fill in missing translations across languages.→Fixed typos and missing text across multiple languages
subjects affected (8)
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Patch history
Recently Updated
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