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Vel’korath the Sanctified

MapBoss · Pinnacle Dungeon · Nightmare
2 patcheslast touched 1mo ago▲ +1

Power trajectory

Up = buffed, down = nerfed
0+1Jun 29, 2026Jul 1, 2026Jun 29, 2026 — Patch Notes - Hotfix 0.4.0.6 +1 / -1 (cum 0)Jul 1, 2026 — Patch Notes - Hotfix 0.4.0.7 +2 / -1 (cum +1)
Zoom into one ability:3 abilities tracked
Filter by change type:3 types in this subject

Patch history

    • 📊NumericTruesightdurationinfinite20s s

      Truesight is no longer dispellable and now expires after 20 seconds, preventing infinite uptime.

      neutral

    • 📊NumericBlood Orbsdamage transfer20%35%

      Nightmare difficulty: Vel’korath now takes significantly more damage from Blood Orb destruction.

      neutral

    • 📊NumericBlood Orbshealth100%80%

      Nightmare difficulty: Blood Orbs have 20% less health, making them faster to destroy.

      neutral

    • 🎯BehaviorBlood Orbsphysics

      Fixed an issue where multiple Emerald Judgement hits would catapult Blood Orbs into the sky.

      neutral

    • 🎯BehaviorMarching Vesselshitbox length1100 units

      Added a trail to Marching Vessels to prevent heroes like Aeona from teleporting through them without taking damage.

    • 🔁ReworkBlood Orbsspawn triggerSanguine FontsTimer

      Blood Orbs now spawn on a timer regardless of Sanguine Font interaction on Nightmare difficulty.

    • 📊NumericBlood Orbsdamage sharing0%25%

      Blood Orbs now share 25% of damage taken with Vel’korath on Nightmare difficulty.

    • 🎯BehaviorBlood OrbsCC immunitySusceptibleImmune

      Blood Orbs are now immune to Chickenize! on Nightmare difficulty.