Vel’korath the Sanctified
Power trajectory
Up = buffed, down = nerfedPatch history
- ▼📊NumericTruesightdurationinfinite→20s s
Truesight is no longer dispellable and now expires after 20 seconds, preventing infinite uptime.
neutral
- ▲📊NumericBlood Orbsdamage transfer20%→35%
Nightmare difficulty: Vel’korath now takes significantly more damage from Blood Orb destruction.
neutral
- ▲📊NumericBlood Orbshealth100%→80%
Nightmare difficulty: Blood Orbs have 20% less health, making them faster to destroy.
neutral
- ≈🎯BehaviorBlood Orbsphysics
Fixed an issue where multiple Emerald Judgement hits would catapult Blood Orbs into the sky.
neutral
- ≈🎯BehaviorMarching Vesselshitbox length—→1100 units
Added a trail to Marching Vessels to prevent heroes like Aeona from teleporting through them without taking damage.
- ≈🔁ReworkBlood Orbsspawn triggerSanguine Fonts→Timer
Blood Orbs now spawn on a timer regardless of Sanguine Font interaction on Nightmare difficulty.
- ▲📊NumericBlood Orbsdamage sharing0%→25%
Blood Orbs now share 25% of damage taken with Vel’korath on Nightmare difficulty.
- ▼🎯BehaviorBlood OrbsCC immunitySusceptible→Immune
Blood Orbs are now immune to Chickenize! on Nightmare difficulty.