Hotfix 0.4.0.7 focuses on balancing the Pinnacle Dungeon bosses Vel’korath and Han-Eth, specifically adjusting Blood Orb interactions and damage values.
▲Buffs3
- Vel’korath the Sanctified
- Blood Orbs:Nightmare difficulty: Vel’korath now takes significantly more damage from Blood Orb destruction.20%→35% %
- Blood Orbs:Nightmare difficulty: Blood Orbs have 20% less health, making them faster to destroy.100%→80% %
- Han-Eth, Sentry of XulJudgement:Judgement damage has been reduced by 20%, lowering the boss's offensive pressure.100%→80% %
▼Nerfs1
- Vel’korath the SanctifiedTruesight:Truesight is no longer dispellable and now expires after 20 seconds, preventing infinite uptime.infinite→20s s
◆Other changes1
- Vel’korath the SanctifiedBlood Orbs:Fixed an issue where multiple Emerald Judgement hits would catapult Blood Orbs into the sky.
subjects affected (2)
tap to see balance history
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Patch history
- Patch Notes - Hotfix 0.4.0.6Jun 29, 2026 · 4d+14−3→
- Patch Notes - Hotfix 0.4.0.5Jun 28, 2026 · 5d+15−2→
- Patch Notes - Hotfix 0.4.0.3Jun 26, 2026 · 1w+2−2→
- Patch Notes - Hotfix 0.4.0.2Jun 24, 2026 · 1w+11−7→
- Patch Notes - Hotfix 0.4.0.1Jun 23, 2026 · 1w+9−2→
- Upcoming Hotfix - February 27Feb 26, 2026 · 4mo+10−4→
- Healer Hotfix Patch Notes (Updated)Feb 23, 2026 · 4mo+9−1→
- Issues with Xavian's Aura of SolaceFeb 21, 2026 · 4mo−1→
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