Enemies
GeneralCombat · AI
1 patcheslast touched 1w ago≈ 0
Power trajectory
Up = buffed, down = nerfedZoom into one ability:2 abilities tracked
Filter by change type:3 types in this subject
Patch history
- ≈🎯Behaviortracking—→Improved
Improved tracking for enemies that land on or move onto the airship.
behavior
- ≈✨Newpersistence—→Self-destruct
Melee enemies will now self-destruct if they remain on the airship for too long.
behavior
- ≈🛠QoLphysics
Added additional landing and surface checks for melee enemies to improve ragdoll and death behavior.
behavior
- ≈🎯BehaviorRanged Attackline-of-sight—→Required
Mantis ranged attacks now require line-of-sight, forcing enemies to reposition before firing.
behavior
- ≈🛠QoLimpact reactions—→Enhanced
Enhanced how drone hits and reactions are handled via new impact parameters on drone mesh elements.
behavior