Hotfix 0.5.11 addresses a long list of stability and QoL fixes across staff management, vehicles, missions, base building, roads, research, and stability to improve playability after Content Update 2.
- Missionsmission flow
Fixed issues where incident commanders assigned vehicles to tasks that required a specific vehicle, missions did not end despite completion, and people remained on site blocking traffic. Switzerland radio now announces mission locations, and downloaded Steam Workshop missions are labeled as such in-game.
- Staffstaff behavior
Fixed multiple staff pathing and movement issues: staff now use rooms on the correct floors, avoid getting stuck without reason, navigate around bases with many bases, and reach toilets and showers reliably.
- Vehicles & Trafficvehicle pathing
Various fixes to vehicle AI and movement: avoid 180-degree turns at gas stations, police cars no longer park in obstacles, tasks cancel and vehicles return to parking when destinations are unreachable, and ensure vehicles parked in spaces properly reassign when needed. Emergency vehicles no longer get permanently stuck or disappear after missions.
- Base Buildingshadows / demolitions
Fixed visual shadow display after rooms are demolished and ensured poles are preserved during load.
- Roads & Maproad connectivity
Fixed multiple issues preventing roads from connecting and prevented base entrance roads from being removed when public roads were deleted.
- +3 more
