Worker AI
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🐛Bug fixrecovery
Fixed an issue where workers could remain stuck forever after being knocked over.
Bugfix
- ▲🐛Bug fixMaintenancepathing
Maintenance workers no longer stop working if they cannot find a path to their bubble guns.
Bugfix
- ▲🐛Bug fixperformance
Resolved performance drops that occurred when the town became extremely dirty.
Optimization
- ▲🎯BehaviorFarm WorkAnimal Feed collection—→Added
Farm workers now correctly collect and stock Animal Feed.
New behavior
- ≈🔁ReworkBlower/TrimmerpriorityUse tool→Store items
Workers now prefer to store held items before using the Blower or Trimmer.
Logic change
- ▲🎯Behaviorstorage logicRequired only→All locked storage
Workers will now attempt to fill all locked storage after priority tasks, even if items aren't currently required.
Efficiency increase
- ▲🐛Bug fixFarm Workwatering logic
Fixed a bug where farm workers would water the same plot indefinitely.
Bugfix
- ▲🐛Bug fixtool usage
Workers will no longer stand in one spot using a tool forever.
Bugfix
- ▲🐛Bug fixcollection logic
Workers no longer attempt to harvest or collect items they cannot store.
Bugfix
- ▲🎯Behavioritem handlingHold forever→Dump on ground
Workers will now dump items on the ground if they are unable to store them, preventing permanent holding.
Logic change