Hotfix 1.0.26395 addresses stability and performance issues, adds several languages, and improves online play.

Go-Go Town!
Step into the role of a hands-on mayor and build your town from the ground up. Plan neighborhoods, automate logistics, and grow your community—all while juggling workers, infrastructure, and day-to-day chaos to create your dream town. Play solo for total control, or bring friends for co-op mayhem.
Power trajectory
Net buffs minus nerfs over time. Up = the game is being buffed overall, down = nerfed.
Latest patches
Buffs, nerfs, bug fixes & updates at a glance — click a row to jump to that subject
Hotfix 1.0.26261 mainly fixes jumpable object rotation issues and multiplayer vehicle trick-jumps; adds a variety of decorative inventory items for Trader Bubblegum and Trader Sprouts.
- BUGFIXjumpable objectsnot jumpable when rotated→jumpable when rotated
Fixed jumpable objects not being jumpable when rotated.
- BUGFIXmultiplayervehicle trick-jumpsdisabled in multiplayer→enabled in multiplayer
Allowed clients to perform vehicle trick-jumps in multiplayer.
- Trader Bubblegum Inventory Additionsinventory—→Metal Plating footpath tile
Added Metal Plating footpath tile to Trader Bubblegums inventory.
- Trader Bubblegum Inventory Additionsinventory—→Industrial Cog Barrier
Added Industrial Cog Barrier to Trader Bubblegums inventory.
- Trader Bubblegum Inventory Additionsinventory—→Tire Barrier
Added Tire Barrier to Trader Bubblegums inventory.
- +11 more
Bug fixes across gameplay, UI, and stability; minor design tweaks including more Nightmare spawning accessibility and terraforming enhancements.
- Hairdresser interactioninteraction—→Fixed crash when crafting at Hairdresser with tourists queueing
Crafting at Hairdresser is now crash-free even with tourists queued.
- Movie Theatreinteraction—→Fixed crash when crafting at Movie Theatre with tourists queueing
Movie Theatre crafting is stable with crowds present.
- Ronnie invitationinvite—→Fixed issue with network clients unable to invite Ronnie
Ronnie can be invited reliably by network clients.
- Milk (Cows milk) positioningposition—→Fixed milk positioning when stall rotated
Cows milk displays correctly regardless of stall rotation.
- Interact pointinteract point—→Fixed offset on rotated train stations
Interacting with rotated train stations now works reliably.
- +8 more
- NightmareDiscovered Vehicle list—→Added automatically
Nightmare will be marked as Discovered automatically once its spawn requirements are completed.
- Forestry terraformingterraforming—→Forestry trees and shrubs now allow terraforming underneath; shrubs can be moved outside forestry zones
Terraforming options expanded under forestry areas; shrubs can be relocated outside zones.
- Terraforming under forestryterraforing under forestry—→Forestry trees and shrubs now allow terraforming underneath; shrubs can be moved outside forestry zones
Players can terraform beneath forestry areas and relocate shrubs beyond forestry zones.
- Nightmare spawn rulesspawn requirements—→Nightmare spawn requirements now auto-add Nightmare to Discovered list
Ease of tracking Nightmare progress improved by auto-discovery upon meeting spawn requirements.
Go-Go Town! hotfix addressing numerous bug fixes across gameplay, design, and online stability.
- Bug Fixescrash—→Fixed
Rare edge-case crash when the application loses focus has been resolved.
- Bug Fixesvehicle—→Fixed
Vehicles no longer slide around when parking.
- Bug Fixesminimap—→Overlays correct
Mini-map overlays rendering correctly.
- Bug Fixesbin—→Fixed stuck trash
Tourists no longer get stuck when placing garbage in bins.
- Bug Fixesweeds & leaves—→Stuck resolution
Worker could get stuck clearing weeds and leaves; this is now fixed.
- +17 more
- Bug Fixesnotification—→Notified
Special Tourist spawners now notify the player when their tourists spawn.
- Bug FixesGrot cleanliness—→Stayed clean
Grots remain clean after being bubbled.
- Eclipse Eel spawn timesEclipse Eelspawn time
Design note: Eclipse Eel spawn times were fixed in the design section; no numerical values provided in patch text.
- Touristsreaction
Tourists will now react to stinky people and garbage differently.
- Trader areasrebuy availability
Trader areas can now be re-bought in the EGO Tech Rebuy tab and from the build menu shortcut.
Hotfix 1.0.25992 focuses on extensive multiplayer network stability, various bug fixes for controllers and world interactions, and UI improvements for crafting and storage.
- MultiplayerMushroom Chairinteraction
Fixed an issue where network clients were unable to stand up after sitting in a mushroom chair.
- MultiplayerGarbird Feathervisibility
Network clients can now correctly see state changes for Garbird Feathers.
- MultiplayerStorage Bininspection
Fixed errors occurring when a client inspects a storage bin while another player destroys it or starts construction.
- MultiplayerMenu/Pausetiming
Resolved a race condition where players could open a menu in the same frame the game was paused.
- MultiplayerTreasure Displayavailability
Fixed a bug where treasures removed from displays by remote clients were no longer available for them to place.
- +5 more
- WorkersItem PickupcapabilityCannot pick up→Can pick up
Workers equipped with Fishing Rods, Drills, and Chainsaws can now pick up items from the ground.
- Multiplayernetwork stability
General improvements to network stability and reliability for a smoother online experience.
- UI & ControlsCameraauto-jumpAutomatic→On-demand
Camera no longer automatically jumps to highlighted zones in the build menu; players must now press a button to jump.
- UI & ControlsStorage Menurecipe visibility—→Added
The storage menu now displays all items required for a recipe on the right panel for better clarity.
- TreasuresSpawningspawn rules
Updated terrain spawn rules for bug treasures and ensured they spawn correctly in sewers and caves.
- +1 more
Hotfix 1.0.25917 focuses on stability, bug fixes for townie and vehicle interactions, and minor design tweaks to vehicle imports and NPC behavior.
- GeneralArcade dancing
Fixed a bug where players could get stuck dancing at the Arcade if hit by a vehicle at the start of the animation.
- GeneralTown Rankings Applocal coop exiterror→fixed
Fixed a crash/error occurring when a local coop player leaves the game after using the Town Rankings App.
- TowniesWorker AIitem handlingdrop on floor→put in maker
Workers now correctly place items into makers for backfill production instead of dropping them on the floor.
- VehiclesCombat/Interactionpassenger hitpossible→impossible
Fixed an issue where players could be hit while they were passengers in a vehicle.
- Train StationTerraformingtunnel accesspossible→impossible
Fixed an issue allowing players to terraform underneath the train station tunnel section.
- GeneralGPU Stability—→Added safety checks
Added safety checks to mitigate rare GPU crashes.
- Towniesspawn pool—→Added
Added a missing townie to the sandbox spawn pool, increasing variety in sandbox mode.
- TowniesTourist AIitem drop triggerseeing garbage→knocked over
Tourists no longer drop items when seeing garbage; they only drop items when physically knocked over.
- BonitaDialoguehint text—→Added button prompt
Bonita's hint dialogue now includes the button prompt for opening the emote wheel.
- BonitaInteractionhigh-five preferencenormal→super keen
Bonita is now significantly more eager to engage in high-fives.
- +1 more
What got changed
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Heroes & subjects
Click a card to see its full timeline + per-ability breakdown
- ⚙️+23/-0▲ +231mo ago
General
GeneralSystem · Bugfix · StabilityGeneral polish and stability improvements across various game systems.
- ⚙️+9/-0▲ +91mo ago
Workers
GeneralAutomation · Utility · AISignificantly more reliable and intelligent worker AI.
- ⚙️+9/-0▲ +926mo ago
Worker AI
GeneralAI · AutomationMassive improvements to worker efficiency and reliability, reducing manual intervention.
- ⚙️+8/-0▲ +81mo ago
Multiplayer
GeneralOnline · Co-op · NetworkSignificant improvements to multiplayer stability and synchronization.
- ⚙️+7/-0▲ +720mo ago
Build Mode
GeneralUI · Co-op · BuildingMassively improved building flexibility and user experience.
- ⚙️+6/-0▲ +620mo ago
NPCs & Workers
GeneralAI · NPC · AutomationNPCs are more intelligent, efficient, and less prone to pathing glitches.
- ⚙️+4/-1▲ +31mo ago
Fishing
GeneralGathering · Resource · FishingNew content added, but harvest speeds have been slowed down.
- ⚙️+0/-5▼ -51mo ago
Garbirds
GeneralCreature · AmbientSignificantly reduced presence and spawn frequency of Garbirds in the world.
- ⚙️+5/-0▲ +520mo ago
World & Systems
GeneralEconomy · Performance · WorldBetter stability, more loot, and more trading opportunities.
- ⚙️+4/-0▲ +46mo ago
Decorations
GeneralCosmetic · Housing · Town BuildingHuge increase in aesthetic options for player spaces.
- ⚙️+4/-0▲ +417mo ago
Farming
GeneralFarm · AutomationMassive QoL boost removing seed/feed grinding and replanting tedium.
- ⚙️+4/-0▲ +425mo ago
AI Workers
GeneralAutomation · AIWorkers are significantly more efficient, cleaner, and less prone to glitches.
- ⚙️+3/-0▲ +31mo ago
Townies
GeneralNPC · AI · SandboxMore residents to populate the town.
- 🔫+3/-0▲ +39mo ago
Vehicles
WeaponTransport · Movement · VehicleBetter vehicle storage and less frustrating collision physics.
- ⚙️+3/-0▲ +31mo ago
UI & Controls
GeneralUX · Controls · InterfaceImproved quality of life for crafting and navigation.
- ⚙️+1/-2▼ -11mo ago
Imports App
GeneralEconomy · VehiclesEasier to buy vehicles, but significantly fewer strawberries and pumpkins available.
- ⚙️+3/-0▲ +39mo ago
Online Multiplayer
GeneralMultiplayer · Co-op · SocialTransforms the game from a solo experience into a shared multiplayer sandbox.
- ⚙️+2/-1▲ +113mo ago
Tourists
GeneralAI · Economy · PopulationMore complex management of tourist needs but reduced overall arrival frequency.
- ⚙️+3/-0▲ +317mo ago
Trader
GeneralTrading · EconomyTrading is significantly more flexible and user-friendly.
- ⚙️+3/-0▲ +323mo ago
Industry Zones
GeneralBuilding · Industry · ManagementMuch greater flexibility in town layout and resource production.
- ⚙️+2/-1▲ +123mo ago
Economy & Recipes
GeneralEconomy · Crafting · FarmingNew production chains and expanded farming, but rarer herbs.
- ⚙️+2/-0▲ +225mo ago
Couriers
GeneralNPC · Management · AIMore reliable item transport and fewer stuck couriers.
- ⚙️+1/-1≈ 01mo ago
Vehicles
GeneralTransport · EconomyBetter passenger safety but restricted vehicle acquisition speed.
- 🧰+2/-0▲ +29mo ago
Change-O-Tron
ItemUtility · EconomyEasier and cheaper to deploy Change-O-Trons across the town.
- ⚙️+2/-0▲ +29mo ago
Import Catalogue
GeneralEconomy · ShoppingRemoves restrictive timers on item acquisition and expands building options.
- ⚙️+2/-0▲ +217mo ago
Player
GeneralQoL · MovementBetter utility and visibility during exploration.
- ⚙️+2/-0▲ +222mo ago
EGO Tech
GeneralTech · ProgressionFaster early-game progression and increased late-game recycling capacity.
- 🗺️+2/-0▲ +223mo ago
Map
MapExploration · WorldSignificantly more space and content to explore and develop.
- ⚙️+2/-0▲ +223mo ago
Maintenance Workers
GeneralAI · Worker · AutomationMore efficient town maintenance with fewer AI bottlenecks.
- ⚙️+2/-0▲ +223mo ago
Build Menu
GeneralUI · UX · BuildingSignificant quality-of-life improvements to the building process.
- 🗺️+2/-0▲ +225mo ago
Fishing Zone
MapProduction · ResourceBetter organization and higher worker capacity for fishing.
- 🧰+1/-0▲ +12w ago
Nightmare
ItemNightmare · Discovery · VehiclesFaster access to Nightmare after meeting spawn requirements.
- +1/-0▲ +12w ago
Muggy appearances
CharacterMuggsy · Spawn · Train StationBetter chance to encounter Muggsy early.
- ⚙️+1/-0▲ +11mo ago
Treasures
GeneralCollection · ExplorationEasier to find and collect bug and fish treasures.
- ⚙️+1/-0▲ +11mo ago
General Bugfixes
GeneralBugfix · PolishVarious edge-case bugs resolved across gameplay and audio.
- ⚙️+1/-0▲ +11mo ago
Economy
GeneralCurrency · Money · TradeShift from export-based progression to a coin-based economy.
- ⚡+1/-0▲ +11mo ago
Mana Extractors
SkillIndustry · ResourceSimplified resource extraction by removing node dependency.
- ⚙️+1/-0▲ +11mo ago
Tourism Building
GeneralBuilding · StaffSignificantly higher staffing potential for tourism.
- ⚙️+1/-0▲ +16mo ago
Horse Vehicle
GeneralVehicle · ExplorationNew transportation option added to the game.
- ⚙️+1/-0▲ +19mo ago
Building & Rotation
GeneralBuilding · QoLMuch greater flexibility in town layout and design.
- 🦸+1/-0▲ +19mo ago
Townies
HeroNPC · PopulationMore variety in workforce and town population.
- 🗺️+1/-0▲ +19mo ago
Fast Travel System
MapExploration · MovementSignificantly reduces travel time between the town and outer areas.
- ⚙️+1/-0▲ +19mo ago
Player Interactions
GeneralGameplay · InteractionAdds more emergent gameplay and chaos through item throwing and consumption.
- ⚙️+1/-0▲ +111mo ago
Seasonal Trader
GeneralShop · SeasonalMore options for seasonal items and collectibles.
- ⚙️+1/-0▲ +113mo ago
Easy-goers
GeneralTourist · EasyProvides a reliable source of positive reviews.
- ⚡+1/-0▲ +113mo ago
Factory
SkillIndustry · Tier 3 · CraftingUnlocks high-end materials for advanced large-scale projects.
- ⚡+1/-0▲ +113mo ago
Fishing Industry
SkillFishing · ResourceNew resource chain expanding the utility of fishing.
- ⚙️+1/-0▲ +113mo ago
Transit Terminals
GeneralTransport · ExoticAllows targeted attraction of rare tourist types.
- ⚙️+1/-0▲ +113mo ago
Major Landmarks
GeneralBuilding · LandmarkNew high-impact buildings to boost town ratings.
- 🗺️+1/-0▲ +113mo ago
Terraforming
MapEnvironment · BuildingSignificantly more creative freedom in town layout and aesthetics.
- ⚙️+1/-0▲ +113mo ago
Courier System
GeneralLogistics · ManagementBetter control over resource distribution efficiency.
- ⚙️+1/-0▲ +117mo ago
Industries
GeneralEconomy · ProductionIncreased labor capacity for all industrial buildings.
- ⚡+1/-0▲ +117mo ago
Town Info App
SkillUI · ManagementProvides critical data for optimizing town production and troubleshooting.
- ⚙️+1/-0▲ +120mo ago
Lighting
GeneralVisual · HousingImproved interior atmosphere and lighting.
- ⚙️+1/-0▲ +120mo ago
Player House
GeneralHousing · Base · ProgressionAdds a personal home base and significant customization depth.
- ⚡+1/-0▲ +122mo ago
Herb N Spice
SkillPlant · ResourceNew resource available for players to utilize.
- ⚙️+1/-0▲ +123mo ago
Subways
GeneralTransport · InfrastructureNew fast-travel system for moving across the town.
- ⚙️+1/-0▲ +124mo ago
Terraforming
GeneralBuilding · CustomizationMore aesthetic options for town terraforming.
- ⚙️+1/-0▲ +126mo ago
Storage Props
GeneralInfrastructure · LogisticsBetter worker reliability and improved game performance with high item counts.
- ⚙️+1/-0▲ +126mo ago
Cheesy Fries
GeneralFood · ConsumableConsuming Cheesy Fries is now cleaner.
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Top abilities tweaked
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