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GeneralBugfix · Map · System · QoL · Multiplayer · UI · Stability · Tutorial · Campaign · Bugfixes
8 patcheslast touched 2w ago▲ +8

Power trajectory

Up = buffed, down = nerfed
0+8Feb 16, 2025Jun 21, 2026Feb 16, 2025 — Update 1.14.12: Multiplayer Fixes +1 / -0 (cum +1)Sep 27, 2025 — Hotfix 2.0.10: Desync Fixes and More +1 / -0 (cum +2)Oct 1, 2025 — Hotfix 2.0.14: Pre-Mission Tutorial +0 / -0 (cum +2)Oct 26, 2025 — Hotfix 2.3.1: Desync and Loading Issues +0 / -0 (cum +2)Nov 2, 2025 — Hotfix 2.4.2: Desync and Looting Pause +1 / -0 (cum +3)Nov 16, 2025 — Hotfix 2.6.2: Memory Usage Reduction +3 / -0 (cum +6)May 29, 2026 — Update 2.33.0: 3 New Enemies +2 / -0 (cum +8)Jun 21, 2026 — Hotfix 2.36.1: Small Aim Offset Fix +0 / -0 (cum +8)
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Patch history

    • 🐛Bug fixlake tilesolidliquid

      Fixed a bug where a lake tile was incorrectly set as solid instead of liquid.

      Fixed tile state

    • OtherEngine VersionOldNew

      Updated engine version to resolve crashes and improve in-mission FPS by 15%.

      Stability

    • NewDamage NumbersAlways OnToggleable

      Added a setting to toggle damage numbers on and off.

      QoL

    • ✂️RemovedInfantry SpawnsVillage LiberationsPresentRemoved

      Removed infantry spawns from village liberations so players are no longer required to kill them.

      Balance

    • 🛠QoLmemory usage-1GB GB

      Reduced memory usage in missions and rest areas, particularly on maps with many trees and lamps.

    • 🎯Behaviorsprinting togglePersistentForced off when stationary

      Sprinting toggle controls are now automatically disabled when the player stops moving.

    • 🎯Behaviorfaction supportShared random choicesUnique random choices

      Multiplayer players now receive different random choices for faction support at the start of rounds.

    • 🛠QoLtesting grounds loadingManual/DelayedAutomatic

      Weapons now automatically load upon entering the testing grounds for a smoother experience.

    • 🎯BehaviorLootinggame stateActivePaused

      The game now pauses while looting inventories in singleplayer, improving quality of life.

      quality

    • ✂️RemovedPart CodexentriesRemoved

      Cleaned up the part codex by removing unobtainable items.

      bugfix

    • 🐛Bug fixAmmo EfficiencyapplicationAnyValid Only

      Fixed a bug allowing ammo efficiency to be applied to weapons that have no ammo cost.

      bugfix

    • 🐛Bug fixdesync

      Fixed a desync issue that occurred when certain new parts were rewarded.

      Fixed desync with new parts

    • 🐛Bug fixRallyingmanpower tooltip

      Corrected the rallying tooltips to display the accurate amount of manpower gained on Normal difficulty.

      Fixed wrong manpower display on Normal

    • NewtutorialAdded

      Added a 4-screen pre-mission tutorial explaining objectives, dodging, targeting disruption, and extraction.

      New player guidance

    • 🛠QoLEscalation TooltipinformationAdded

      The escalation tooltip now explicitly mentions its effects and how the value increases.

      Clarity improvement

    • 🐛Bug fixcontroller glyphs

      Fixed an issue where the controller glyphs setting would not apply the user's selection.

      UI Fix

    • 🐛Bug fixmultiplayer synchronization

      Resolved a source of multiplayer desync occurring when starting New Campaign+ with items in the cargo hold.

      bugfix

    • 🐛Bug fixcampaign select menu

      Fixed the campaign select menu being hidden when a player joins, preventing it from reopening after the campaign starts.

      quality

    • 🐛Bug fixgame state

      Fixed a locked game state that occurred when abandoning a mission while building with at least one part installed.

      bugfix

    • 🐛Bug fixcargo hold inventoryCarries Over

      Fixed an issue where cargo hold inventory did not carry over into New Campaign+.

      bugfix

    • 🛠QoLmouse sensitivityExpanded

      Expanded the range of mouse sensitivity settings for better user customization.

      range

    • 🐛Bug fixmultiplayer connectionbrokenfixed

      Fixed game state and menu freezes when losing connection to a multiplayer host.

      stability

    • 🐛Bug fixcarry over partswipedpreserved

      Fixed a bug where parts were wiped if the player was destroyed during the final mission while allies succeeded.

      persistence

    • 🐛Bug fixfog of war renderingvisiblehidden

      Fixed chainsword teeth and drill lances being visible through the fog of war.

      visual

    • 🐛Bug fixsave systemdeletedpreserved

      Fixed an issue where ammo in unequipped weapons was deleted upon loading a save.

      ammo