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GeneralSystem · QoL · Multiplayer · UI · Stability
3 patcheslast touched 6mo ago▲ +4

Power trajectory

Up = buffed, down = nerfed
0+4Oct 26, 2025Nov 16, 2025Oct 26, 2025 — Hotfix 2.3.1: Desync and Loading Issues +0 / -0 (cum 0)Nov 2, 2025 — Hotfix 2.4.2: Desync and Looting Pause +1 / -0 (cum +1)Nov 16, 2025 — Hotfix 2.6.2: Memory Usage Reduction +3 / -0 (cum +4)
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Filter by change type:4 types in this subject

Patch history

    • 🛠QoLmemory usage-1GB GB

      Reduced memory usage in missions and rest areas, particularly on maps with many trees and lamps.

    • 🎯Behaviorsprinting togglePersistentForced off when stationary

      Sprinting toggle controls are now automatically disabled when the player stops moving.

    • 🎯Behaviorfaction supportShared random choicesUnique random choices

      Multiplayer players now receive different random choices for faction support at the start of rounds.

    • 🛠QoLtesting grounds loadingManual/DelayedAutomatic

      Weapons now automatically load upon entering the testing grounds for a smoother experience.

    • 🎯BehaviorLootinggame stateActivePaused

      The game now pauses while looting inventories in singleplayer, improving quality of life.

      quality

    • ✂️RemovedPart CodexentriesRemoved

      Cleaned up the part codex by removing unobtainable items.

      bugfix

    • 🐛Bug fixAmmo EfficiencyapplicationAnyValid Only

      Fixed a bug allowing ammo efficiency to be applied to weapons that have no ammo cost.

      bugfix

    • 🐛Bug fixdesync

      Fixed a desync issue that occurred when certain new parts were rewarded.

      Fixed desync with new parts

    • 🐛Bug fixRallyingmanpower tooltip

      Corrected the rallying tooltips to display the accurate amount of manpower gained on Normal difficulty.

      Fixed wrong manpower display on Normal