General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixlake tilesolid→liquid
Fixed a bug where a lake tile was incorrectly set as solid instead of liquid.
Fixed tile state
- ▲•OtherEngine VersionOld→New
Updated engine version to resolve crashes and improve in-mission FPS by 15%.
Stability
- ≈✨NewDamage NumbersAlways On→Toggleable
Added a setting to toggle damage numbers on and off.
QoL
- ▲✂️RemovedInfantry SpawnsVillage LiberationsPresent→Removed
Removed infantry spawns from village liberations so players are no longer required to kill them.
Balance
- ▲🛠QoLmemory usage—→-1GB GB
Reduced memory usage in missions and rest areas, particularly on maps with many trees and lamps.
- ≈🎯Behaviorsprinting togglePersistent→Forced off when stationary
Sprinting toggle controls are now automatically disabled when the player stops moving.
- ▲🎯Behaviorfaction supportShared random choices→Unique random choices
Multiplayer players now receive different random choices for faction support at the start of rounds.
- ▲🛠QoLtesting grounds loadingManual/Delayed→Automatic
Weapons now automatically load upon entering the testing grounds for a smoother experience.
- ▲🎯BehaviorLootinggame stateActive→Paused
The game now pauses while looting inventories in singleplayer, improving quality of life.
quality
- ≈✂️RemovedPart Codexentries—→Removed
Cleaned up the part codex by removing unobtainable items.
bugfix
- ≈🐛Bug fixAmmo EfficiencyapplicationAny→Valid Only
Fixed a bug allowing ammo efficiency to be applied to weapons that have no ammo cost.
bugfix
- ≈🐛Bug fixdesync
Fixed a desync issue that occurred when certain new parts were rewarded.
Fixed desync with new parts
- ≈🐛Bug fixRallyingmanpower tooltip
Corrected the rallying tooltips to display the accurate amount of manpower gained on Normal difficulty.
Fixed wrong manpower display on Normal
- ≈✨Newtutorial—→Added
Added a 4-screen pre-mission tutorial explaining objectives, dodging, targeting disruption, and extraction.
New player guidance
- ≈🛠QoLEscalation Tooltipinformation—→Added
The escalation tooltip now explicitly mentions its effects and how the value increases.
Clarity improvement
- ≈🐛Bug fixcontroller glyphs
Fixed an issue where the controller glyphs setting would not apply the user's selection.
UI Fix
- ≈🐛Bug fixmultiplayer synchronization
Resolved a source of multiplayer desync occurring when starting New Campaign+ with items in the cargo hold.
bugfix
- ≈🐛Bug fixcampaign select menu
Fixed the campaign select menu being hidden when a player joins, preventing it from reopening after the campaign starts.
quality
- ≈🐛Bug fixgame state
Fixed a locked game state that occurred when abandoning a mission while building with at least one part installed.
bugfix
- ▲🐛Bug fixcargo hold inventory—→Carries Over
Fixed an issue where cargo hold inventory did not carry over into New Campaign+.
bugfix
- ≈🛠QoLmouse sensitivity—→Expanded
Expanded the range of mouse sensitivity settings for better user customization.
range
- ≈🐛Bug fixmultiplayer connectionbroken→fixed
Fixed game state and menu freezes when losing connection to a multiplayer host.
stability
- ▲🐛Bug fixcarry over partswiped→preserved
Fixed a bug where parts were wiped if the player was destroyed during the final mission while allies succeeded.
persistence
- ≈🐛Bug fixfog of war renderingvisible→hidden
Fixed chainsword teeth and drill lances being visible through the fog of war.
visual
- ≈🐛Bug fixsave systemdeleted→preserved
Fixed an issue where ammo in unequipped weapons was deleted upon loading a save.
ammo