Hotfix 2.6.2 focuses on memory optimization, quality-of-life improvements for multiplayer and controls, and specific weapon balance and bug fixes.
▲Buffs4
- LS01 MinutemanAmmo efficiency increased to match other two-handed weapons, improving overall sustainability.→Increased
- General
- Reduced memory usage in missions and rest areas, particularly on maps with many trees and lamps.→-1GB GB
- Multiplayer players now receive different random choices for faction support at the start of rounds.Shared random choices→Unique random choices
- Weapons now automatically load upon entering the testing grounds for a smoother experience.Manual/Delayed→Automatic
▼Nerfs1
- LS01 MinutemanFixed a bug where the weapon would fully recharge while holstered, removing an unintended resource exploit.Full recharge when holstered→Fixed
✚Bug fixes2
- TK/TG01 TractorTurbo:Turbo now correctly cancels when the player is stationary.Active when stationary→Cancelled when stationary
- Satellite Dish ArrayFixed a bug where completing the mission could reveal different tiles for different players in multiplayer.Desynced→Synced
◆Other changes1
- GeneralSprinting toggle controls are now automatically disabled when the player stops moving.Persistent→Forced off when stationary
subjects affected (4)
tap to see balance history
Patch history
- Hotfix 2.36.1: Small Aim Offset FixJun 21, 2026 · 2w+4−1→
- Update 2.33.0: 3 New EnemiesMay 29, 2026 · 1mo+6→
- Hotfix 2.21.1Mar 9, 2026 · 4mo+1→
- Hotfix 2.16.1: Multiplayer Parrying FixFeb 1, 2026 · 5mo+3→
- Hotfix 2.11.3: HUD CompassDec 23, 2025 · 6mo+4→
- Hotfix 2.9.1: Controller Mini-Menu ReworkDec 7, 2025 · 7mo+7→
- Hotfix 2.7.2: Ace Spawn FixNov 23, 2025 · 7mo+1→
- Hotfix 2.4.2: Desync and Looting PauseNov 2, 2025 · 8mo+2−2→
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