Hotfix 1 for v1.3.0 focuses on stability, multiplayer bug fixes, and early-game boss balancing, alongside quality-of-life improvements for the Fangs of Asterkarn expansion.
▲Buffs9
- The Dread
- Base spawn chance in Ascendant Mode reduced and minimum kills between spawns increased to reduce frustration.→Reduced
- Increased the impact of Celestial Essence on spawn rates to compensate for the base spawn reduction.→Increased
- Early Game Bosses
- Reduced burst potential for bosses like Queen Ravna and Zarthuzellan at lower levels to prevent unfair deaths.→Reduced
- Boss health reduced for levels 1-35 to smooth out early game progression.→Reduced
- NecromancerSkeletons:Skeletons now have an additional 10% Life Leech Resist, increasing their survivability against leeching enemies.→10% %
- AvalancheAvalanche:Fixed one-handed melee attacks dealing off-hand % damage instead of main-hand damage.off-hand→main-hand
- Awakened Black Grimoire of Og'NapeshGranted Skill:Fixed an issue where the granted skill failed to summon a pet.
- OccultistInfernal Breath:Fixed Hellhounds turned into Wendigos only dealing damage once per cast instead of twice.1→2
- GeneralFixed +Summon Limit modifiers not working correctly in multiplayer.
✚Bug fixes1
- GeneralFixed crashes related to Werewolf/Wereraven forms and issues with Ascension Altar item consumption in multiplayer.
◆Other changes4
- The DreadAdded an optional method to disable The Dread from spawning in Ascendant mode unless manually boosted via the altar.→Added
- General
- Adding a toggle for WASD controls to choose between mouse cursor or player-facing targeting for Evade.→Added
- Introducing a BIG Cursor toggle for high-resolution screens.→Added
- Addressed UI blurriness at default scale.
subjects affected (7)
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Patch history
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