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Game SettingSettings · Camera · FPV · UI · Split Screen · Accessibility
1 patcheslast touched 1mo ago≈ 0

Power trajectory

Up = buffed, down = nerfed
0Jul 13, 2026Jul 13, 2026Jul 13, 2026 — Patch 0.6.1.5 - Quality of life and balancing for Abyss, Combat, Settings +0 / -0 (cum 0)
Zoom into one ability:8 abilities tracked
Filter by change type:3 types in this subject

Patch history

    • NewCamera SettingsfeatureAdded

      New camera customization options to tailor viewing perspective.

      Added Camera Settings for customization.

    • NewFPV Camera offsetoffsetAdded

      First-person view camera offset customization per helmet to improve visibility through helmet slits.

      FPV Camera offset for every helmet; see from the slits.

    • NewFallen body weight scalesliderAdded

      UI slider to adjust perceived weight of fallen bodies for realism.

      Slider for fallen body weight scale in Game Settings.

    • NewFPV FOVsliderAdded

      Allow players to adjust FPV field of view for comfort.

      Added slider for FPV FOV.

    • 📊NumericMinimum damageslider1%

      Damage slider minimum reduced to 1% to allow finer control over low-damage outputs.

      Minimum damage on slider changed to 1% (from 10%).

    • 🛠QoLSplit Screenhair / cloudsDisabled

      Split-screen mode disables hair rendering and volumetric clouds to improve stability; now reported to work properly.

      Split Screen: disabled hair and volumetric clouds due to crashes/visual glitch; now should work properly.

    • NewHair optiondisable hairAdded

      New global option to disable hair to improve stability for some configurations.

      Option to disable hair in general added.

    • 🛠QoLBone Fragility / Dead Weightinstant kick-inInstant

      Bone Fragility and Dead Weight take effect immediately without restarting rounds.

      Gameplay settings such as Bone Fragility and Dead Weight kick in instantly and don't require restart of round anymore.