Settings
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈✨NewCamera Settingsfeature—→Added
New camera customization options to tailor viewing perspective.
Added Camera Settings for customization.
- ≈✨NewFPV Camera offsetoffset—→Added
First-person view camera offset customization per helmet to improve visibility through helmet slits.
FPV Camera offset for every helmet; see from the slits.
- ≈✨NewFallen body weight scaleslider—→Added
UI slider to adjust perceived weight of fallen bodies for realism.
Slider for fallen body weight scale in Game Settings.
- ≈✨NewFPV FOVslider—→Added
Allow players to adjust FPV field of view for comfort.
Added slider for FPV FOV.
- ≈📊NumericMinimum damageslider—→1%
Damage slider minimum reduced to 1% to allow finer control over low-damage outputs.
Minimum damage on slider changed to 1% (from 10%).
- ≈🛠QoLSplit Screenhair / clouds—→Disabled
Split-screen mode disables hair rendering and volumetric clouds to improve stability; now reported to work properly.
Split Screen: disabled hair and volumetric clouds due to crashes/visual glitch; now should work properly.
- ≈✨NewHair optiondisable hair—→Added
New global option to disable hair to improve stability for some configurations.
Option to disable hair in general added.
- ≈🛠QoLBone Fragility / Dead Weightinstant kick-in—→Instant
Bone Fragility and Dead Weight take effect immediately without restarting rounds.
Gameplay settings such as Bone Fragility and Dead Weight kick in instantly and don't require restart of round anymore.