Weapons & SFX
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🔁ReworkSFXsound effects—→Reworked
Weapon sound design refreshed for clearer, more impactful combat audio.
Reworked weapon SFX.
- ▲🛠QoLDraw cuttingeffectiveness—→Improved
Draw cutting mechanics improved for more reliable and efficient use.
Draw cutting should be much better and effective.
- ≈✨NewWeaponsstuck in wooden surfaces—→Now can get stuck
Environmental interactions updated so weapons can become lodged in wooden surfaces.
Weapons now get stuck in wooden surfaces.
- ▼📊NumericBase blunt damagedamage—→Nerfed
Base blunt damage reduced across applicable weapons.
Nerfed base blunt damage.
- ▼📊NumericNaked fistsdamage—→Nerfed
Bare-fisted attacks weakened to balance close-quarters combat.
Nerfed naked fists damage.
- ▼📊NumericPollaxe shaftdamage—→Nerfed
Pollaxe shaft damage reduced to adjust weapon balance.
Nerfed Pollaxe shaft damage.
- ≈🛠QoLBone dislocationarmor interaction—→Tighter
Armor interactions with bone dislocation made slightly harder to perform.
Bone dislocation in armor is a little harder, bone dislocation while standing is a little harder.
- ▲✨NewCrossbowreliability—→Best ever
Crossbow improvements make it highly reliable and user-friendly with good armor balance.
Crossbow is now the best it has ever been: reliable, easy to aim, well balanced against armor.
- ≈✨NewGreatswords (Blossfechten)availability—→Optional
Blossfechten greatswords become optional in settings rather than always enabled.
Greatswords for Blossfechten are optional, set in game settings.