General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈✨NewBurier of Heads titleRemoved→Added
The 'Burier of Heads' title from the Dust Devils Warbond has been reintroduced to the customization menu.
Title restoration
- ≈🐛Bug fixstability
Fixed multiple crashes related to missiles, Convoy objectives, specific mission types, startup/shutdown, and ship entry.
Various crash fixes
- ▲🎯Behaviormedal rewards
Reduced the likelihood of Commando Operations failing to award Medals.
Improved medal award reliability
- ≈🐛Bug fixstability
Fixed multiple crashes related to hotjoining, stratagem usage, and mission encounters to improve game stability.
bugfix
- ▲🛠QoLframerate
Reduced framerate stutters during the drop-in sequence for a smoother deployment experience.
quality
- ▲🛠QoLmemory usage
Fixed an issue where unused textures were loaded into memory, optimizing performance on certain planet types.
quality
- ▲🎯Behaviorextraction shuttle behavior
Extraction shuttle no longer prematurely enters the landing stage when colliding with tall structures near the pad.
bugfix
- ▲🛠QoLtexture resolution
Fixed PC-specific issue where textures appeared low resolution despite available memory.
quality
- ▲🛠QoLenvironmental destruction
Optimized tree destruction to maintain performance during heavy combat in forested areas.
quality
- ≈🐛Bug fixstability
Resolved several crash scenarios including host migration in caves, oil rig destruction, and joining players using bombardment stratagems.
Fixed multiple crashes
- ≈🐛Bug fixreinforcement positioning
Helldivers will no longer spawn on top of cave structures during reinforcement.
Fixed reinforcing on top of cave structures
- ≈🐛Bug fixaudio
Fixed audio issues related to Devastator projectiles, cave audio levels, and missing primary weapon sounds.
Fixed various audio bugs
- ≈🐛Bug fixstability
Fixed multiple crashes related to particle effects, Hellpods, Automaton missions, and seeking missiles.
bugfix
- ≈🛠QoLlighting
Fixed excessive brightness on Hellpads and lighting issues in hive world tunnels on low settings.
quality
- ≈🎯BehaviorExtractionlanding behavior
The extraction shuttle now lands in a safer and more consistent manner.
behavior
- ≈🐛Bug fixstability
Resolved multiple crashes including legacy hardware drop-ins, armory weapon switching, and particle-heavy out-of-memory errors.
- ≈🐛Bug fixversion matching
Fixed an edge-case allowing mismatched game versions to connect to each other.
- ≈🐛Bug fixUI visuals
Fixed rare white boxes appearing in the Super Store.
- ≈🐛Bug fixstability
Fixed crashes caused by Illuminate ships despawning and crashes occurring when quitting the game.
- ▲🐛Bug fixAim Down Sightsvisual stability
Fixed an issue causing jitter when aiming through scopes, improving visual clarity while ADS.
- ▲🎯Behaviorconnection stability
Reduced the frequency of disconnections specifically during Illuminate missions.
- ≈🐛Bug fixstability
Fixed multiple crashes related to player disconnects, ragdolling, destruction, and joining/leaving ships.
Crash Fixes
- ≈🐛Bug fixstability
Fixed crashes occurring during specific interactions with vehicle stratagems and the FRV MG.
Crash Fixes
- ≈🐛Bug fixstability
Fixed a crash that could occur specifically when fighting on colony maps.
Crash Fixes
- ≈🐛Bug fixstability
Fixed a crash that occurred when shutting down the game.
- ▲📊Numericconnection threshold1x→2x
Doubled the threshold for poor connections to reduce random disconnections and players being sent back to the ship.
system
- ≈🐛Bug fixstability
Fixed multiple rare crashes related to weapon reloads, chat, squad menus, and host migration.
system
- ≈🐛Bug fixstability
Fixed a crash that occurred during host migration when a new player joined the session.
Crash fix
- ≈🛠QoLperformance
General performance improvements, specifically when engaging large swarms of bots.
optimization
- ≈🐛Bug fixstability
Fixed crashes occurring during weapon selection on the ship and when booting with disconnected monitors.
crash fix
- ≈🐛Bug fixmission logic
Fixed a bug where 'Evacuate High-Value Assets' missions would stop working if the host left.
bugfix
- ≈🐛Bug fixUI thumbnailsinfinite load→fixed
Fixed an issue where thumbnails would load infinitely on low texture quality settings.
bugfix
- ≈🐛Bug fixdrop-in loading
Reduced the frequency of players becoming stuck in the infinite drop-in loading screen when joining a game.
- ≈🐛Bug fixstability
Resolved crashes and glitches occurring during mission drop-ins.
Fixed
- ≈🐛Bug fixloading
Reduced the frequency of players becoming stuck on the hellpod loading screen.
Fixed
- ≈🐛Bug fixstability
Fixed a crash that occurred after changing game settings.
Fixed
- ≈✨Newvoice-overs—→Added
Japanese Language Voice-Overs are now available globally on PS5 and PC.
quality
- ≈🐛Bug fixtext?→—
Fixed corrupted characters appearing in Traditional Chinese language settings.
bugfix
- ≈🐛Bug fixstability
Fixed multiple crashes related to hot-joining, the Loadout menu, and ship transitions.
Crash fixes.
- ≈🐛Bug fixUI
Resolved issues where players got stuck on the mission summary screen and fixed visibility of non-purchased Super Credits in the Warbond Overview.
Fixes for mission summary and Warbond screens.
- ≈✨NewAccount Linking—→Added
Optional account linking is now available in the in-game settings account section.
New setting.
- ≈🐛Bug fixstability
Fixed a common crash related to the use of damage-over-time effects.
Crash fix
- ≈🐛Bug fixstability
Fixed a common crash occurring when hot-joining quickplay sessions that become full.
Crash fix
- ▼🎯Behaviorrecent players listImmediate→Post-drop
Hot-joining players will no longer appear in the recent players list until they actually drop down to the planet.
Side effect of crash fix
- ▲🛠QoLperformance
General performance improvements to address declines seen in the previous patch.
performance
- ▲🐛Bug fixstability
Fixed a crash that could occur during the post-mission end screen.
stability
- ≈🐛Bug fixdamage consistency
Fixed a discrepancy where PC and console players dealt different amounts of damage to enemies.
Bugfix
- ≈🐛Bug fixstability
Resolved multiple crashes occurring in the loadout screen, post-extraction, and during grenade interactions.
Bugfix
- ≈🐛Bug fixUI visibilityVisible→Hidden
Red boxes in defense missions are no longer visible, cleaning up the visual interface.
Bugfix
- ≈📝TextMajor Orders text—→Fixed
Major orders now properly display text to the player.
Bugfix
- ≈🐛Bug fixstability
Fixed multiple crashes occurring during deployment, extraction, and while using specific items like jetpacks or heat-based weapons.
- ▲🐛Bug fixinteraction
Picking up Medals and Super Credits no longer locks the player in place.
- ▲🛠QoLlogin speed
Login speed and error reporting on PS5 have been improved for a smoother user experience.
Improved login speed and error messaging on PS5.
- ▲🛠QoLkeyboard support—→AZERTY
AZERTY keyboard users can now rebind Ship HUD shortcuts.
Added rebinding support for AZERTY keyboards on Ship HUD.
- ▲🐛Bug fixSuper Credits
Fixed a critical bug where Super Credits were not showing up after being purchased or collected.
Fixed credits not appearing after purchase/collection.
- ▲🐛Bug fixPremium Warbond
Fixed an issue where Premium Warbonds remained inaccessible after purchase.
Fixed accessibility after purchase.
- ▲🐛Bug fixstability
Resolved multiple crash triggers, including rank/title changes and browsing missions.
Fixed crashes related to rank/title changes and mission browsing.
- ▲🐛Bug fixHUD text
Restored missing text in the Acquisitions and Social HUD menus.
Fixed missing text in Acquisitions and Social menus.
- ▼🐛Bug fixStratagemsusageunlimited→limited
Fixed a glitch that allowed unlimited stratagem use following an AFK kick.
Fixed unlimited stratagem glitch after AFK kick.
- ▲🐛Bug fixequipment
Fixed an issue where players would lose equipment after being kicked for AFK.
Fixed missing equipment after AFK kick.
- ▲📊Numericserver cap—→Increased
The server cap has been raised, reducing login queues and improving accessibility.
Increased server capacity to accommodate more players.
- ≈🐛Bug fixcinematic stability
Fixed an issue where players would get stuck in cinematics for an extended period of time.
Fixed cinematic hang issues.
- ≈🐛Bug fixstability
Resolved multiple critical crashes to improve overall game stability.
Fixed crashes when joining ships, exiting ADS, and leaving sessions during bombardments.
- ≈🐛Bug fixaccessibility
Fixed several UI and navigation bugs that prevented players from selecting missions or managing their ships.
Fixed unselectable missions on Galactic War Map and Ship Management panel access.
- ≈🐛Bug fixsecurity software
Improved compatibility between GameGuard and system security settings to prevent launch failures.
Fixed GameGuard issues with Steam integrity and Windows firewall.
- ≈✨Newidle timer—→15m m
Implemented an AFK kick functionality to prevent idle players from occupying session slots.
Players idle for 15 minutes are kicked to title screen.
- ≈🐛Bug fixcinematics
Fixed a progression blocker where players could become stuck during introductory sequences.
Fixed players getting stuck in defrosting or ship intro.
- ▲🎯Behaviorlobby sorting—→Improved
Improved lobby sorting to increase the chance of successful connectivity between players.
Connectivity improvement
- ≈🛠QoLMission End screen—→Added Multipliers
The Mission End screen now displays Experience and Requisition multipliers for better clarity on rewards.
UI update
- ≈🐛Bug fixStratagemsduplicate limitMultiple→Unique
Resolved an issue where players could bring multiple copies of the same stratagem into a single mission.
Bug fix
- ≈🐛Bug fixstability
Resolved multiple crash triggers, including application startup, extraction cutscenes, and ADS usage.
- ▲🎯Behaviorconnectivity
Improved backend connectivity to reduce the likelihood of players disconnecting during missions.
- ▲🛠QoLmatchmaking
Improved the matchmaking experience and increased the likelihood of successfully finding a game.
- ▲🛠QoLpatch size
Repaired game data packing instability to reduce overall patch sizes.