A small update focusing on reverting and correcting armor and health values for the Hive Guard.

HELLDIVERS™ 2
The Galaxy’s Last Line of Offence. Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter.
Power trajectory
Net buffs minus nerfs over time. Up = the game is being buffed overall, down = nerfed.
Latest patches
Buffs, nerfs, bug fixes & updates at a glance — click a row to jump to that subject
Major durability overhaul for Exo Suits, significant buffs to CQC sidearms and sentries, and a widespread increase in 'durable damage' for almost all enemy types to better challenge vehicles.
- Exo Suitmain health pool850→1600
Significantly increased main health pool to prevent suits from breaking too easily.
- Exo Suitarms health350→600
Increased health of the Exo suit arms.
- Exo Suitarms explosion resistance0%→50%
Exo suit arms now possess 50% explosion resistance, matching the main body.
- CQC-9 Defoliation Toolactive window—→Longer
Longer window for when the damage hitbox is active.
- CQC-9 Defoliation Toolarmor penetration rate1x→2x
Armor penetration now increases twice as fast.
- +22 more
- Exo Suitacid vulnerability100%→150%
Increased vulnerability to acid attacks by 50%.
- CQC-9 Defoliation Toolmovement speed—→Slower
Moves slower when dealing damage to an enemy.
- Automaton Tankmain health pool3000→4000
Increased main health pool.
- Automaton Tankback vent health750→1500
Increased health on back vents.
- Automaton Tankback vent armorMedium (3)→Heavy (4)
Increased armor on back vents.
- +3 more
- Exo Suitdeath conditionzone-based→main pool
The Exo suit now only dies when the main health pool is depleted, rather than when specific health zones are destroyed.
- Exo Suitarms status effectsconstitution/bleedout→Removed
Removed constitution and bleedout mechanics from the Exo suit arms.
- Exo Suitmobilitylost on double leg break→maintained
Exo suits no longer lose all mobility when both legs are broken.
- CQC-9 Defoliation Toolhitbox—→Increased
Increased and moved damage hitbox to make hitting enemies easier.
- Automaton Tankdamage carry-throughCapped→Uncapped
Removed damage cap for overkill damage carrying through from tracks to main health.
- +3 more
A small update focusing on crash fixes, a critical reload bug for the SMG-72 Pummeller, and visual improvements to fog and storm lighting.
Introduces the Illuminate faction, new 'Destroy Exospire' missions, and significant balancing buffs to several stratagems and sidearms.
- M-1000 Maxigunammo capacity750→1000
Increased ammo capacity from 750 to 1000.
- PLAS-15 Loyalistmagazine capacity7→8
Increased magazine capacity from 7 to 8.
- PLAS-15 LoyalistFull Chargecharge-up time1s→0.75s s
Shorter charge-up time on full charge from 1 second to 0.75 seconds.
- P-11 Stim PistolHeal effect100%→200%
Increased the healing effect by 100%.
- P-11 Stim PistolMuzzle velocity200→300
Increased muzzle velocity from 200 to 300.
- +7 more
- FlamethrowersEnemy Movement
Small to medium enemies are now generally slower while being hit by flamethrowers.
- FlamethrowersEnemy Behavior—→Panic
Flaming small to medium Automatons, Terminids, and Illuminates in the face now causes them to panic and attack randomly.
- CQC-20 Breaching HammerSound Alert—→Added
Enemies will now be alerted to the sound of the Breaching Hammer exploding.
- Vox EngineMain Cannontargeting
Vox Engine now attempts to avoid shooting targets that are too close with its main cannons.
- IlluminateNew Enemies—→Added
Introduced new Illuminate enemies and sub-factions including Appropriators, Veracitors, and Gatekeepers.
- +2 more
A focused update increasing the demolition power of the C4 Pack and addressing several stability and weapon-related bugs.
- Generalmedal rewards
Reduced the likelihood of Commando Operations failing to award Medals.
- Hellbombdestruction
Gunship Facilities are now properly destroyed by Hellbombs, ensuring reliable objective completion.
- Bastion Tankcollision/hatch—→Removed
Removed a hatch near the gunner door that mistakenly allowed mission-critical materials to enter the ammunition compartment.
Introduction of Commando missions, the Redacted Regiment Warbond, a PC build optimization, and significant buffs to suppressed weapon stealth effectiveness.
- Enemy Detectiondetection range—→Reduced
Reduced detection range for enemies (Devastators, Berserkers, Spewers, Chargers, Impalers, Observers) when being shot at but not hit, reducing accidental alerts.
- PC Buildbuild sizeLarge→Slim
The slim PC build is now the default for all players to optimize installation and performance.
- Commando Missionsmission type—→Added
New mission type where air superiority is unavailable, reinforcements must be deployed in advance, and destroyer support is limited.
Role distribution
Patch impact split by role
What got changed
Click a row to filter the cards below
Heroes & subjects
Click a card to see its full timeline + per-ability breakdown
- ⚙️+24/-2▲ +221mo ago
General
GeneralEnvironment · UI · CosmeticSignificant improvements to game stability and networking with no changes to gameplay balance.
- ⚙️+7/-0▲ +717mo ago
Matchmaking
GeneralSystem · Network · PCEasier to find and join games, though some instability remains.
- 🔫+5/-2▲ +315mo ago
LAS-17 Double-Edge Sickle
WeaponPrimary · Energy · High-RiskLower baseline power but significantly higher peak potential and better ammo capacity.
- ⚙️+5/-1▲ +43w ago
Exo Suit
GeneralVehicle · HeavyMuch higher survivability and more consistent health tracking, though more vulnerable to acid.
- ⚙️+5/-0▲ +514mo ago
General Gameplay
GeneralSystem · Movement · AIGeneral stability and QoL improvements, but more dangerous friendly environmental effects.
- ⚙️+5/-0▲ +511mo ago
Leviathan
GeneralEnemy · BossMore predictable attacks and easier to avoid.
- ⚙️+5/-0▲ +527mo ago
Game Engine
GeneralStability · Backend · PCIncreased game stability and better hardware utilization on laptops.
- ⚙️+2/-3▼ -12w ago
Hive Guard
GeneralEnemy · TerminidHarder core and legs, but easier to kill via headshots and claw destruction.
- ⚡+4/-1▲ +33w ago
CQC-9 Defoliation Tool
SkillStratagem · CQCMuch more effective at dealing damage and penetrating armor, despite a movement penalty.
- 🏆+2/-3▼ -13w ago
Automaton Tank
ChampionAutomaton · HeavySignificantly tankier, especially in the vents, though tracks are slightly easier to break.
- +4/-0▲ +47mo ago
Rupture Warrior
EnemyTerminid · RuptureSlower underground movement and more telegraphs on attacks.
- 🔫+3/-1▲ +226mo ago
Breaker Spray & Pray
WeaponPrimary · ShotgunHigher burst damage and fire rate at the cost of magazine size.
- 🔫+3/-0▲ +321mo ago
Flamethrower
WeaponFire · Close Quarters · SupportMuch higher damage output against crowds.
- 🔫+3/-0▲ +33w ago
CQC-30 Stun Baton
WeaponMelee · SidearmSignificant increase in raw damage and efficiency.
- ⚡+3/-0▲ +33w ago
A/FLAM-40 Flame Sentry
SkillStratagem · Sentry · FireMuch more lethal and effective at area denial.
- 🏆+2/-1▲ +13w ago
Hive Guard
ChampionTerminid · MediumHarder to kill via headshots, but significantly more vulnerable in the body.
- +2/-1▲ +17mo ago
TED-63 Dynamite
ThrowableExplosive · HeavyMuch more destructive and penetrates heavier armor, but fewer charges.
- +3/-0▲ +37mo ago
PLAS-45 Epoch
StratagemPlasma · HeavyHigher damage and better visual feedback for overcharging.
- 🔫+3/-0▲ +314mo ago
LAS-58 Talon
WeaponEnergy · RifleImproved reliability and responsiveness through bug fixes and removal of firing delay.
- 🔫+2/-1▲ +114mo ago
AR-23C Liberator Concussive
WeaponAssault Rifle · ConcussiveBetter sustain and ammo capacity restored.
- 🗺️+3/-0▲ +326mo ago
Meteor Shower
MapEnvironment · HazardSignificantly less lethal and easier to avoid.
- 🔫+3/-0▲ +326mo ago
Laser Cannon
WeaponSupport · LaserMore versatile and effective against armored enemies.
- 🔫+3/-0▲ +326mo ago
Punisher
WeaponPrimary · PistolBetter damage, sustain, and crowd control.
- 🔫+2/-0▲ +22mo ago
M-1000 Maxigun
WeaponHeavy · LMG · SupportMinor visual improvement for better visibility.
- ⚙️+1/-1≈ 06mo ago
Bile Titan
GeneralEnemy · Heavy · TerminidReduced presence on high-difficulty missions.
- 🔫+2/-0▲ +27mo ago
SMG-37 Defender
WeaponSMG · Close-Quarters · WeaponImproved stability when using ADS.
- ⚡+2/-0▲ +23w ago
TX-41 Sterilizer
SkillStratagem · GasBetter area control and persistence.
- 🏆+2/-0▲ +23w ago
Bile Titan
ChampionTerminid · HeavySlightly less dangerous area-of-effect attacks.
- 🔫+2/-0▲ +22mo ago
Flamethrowers
WeaponFire · Crowd ControlSignificantly improved crowd control and disruption capabilities.
- 🔫+2/-0▲ +22mo ago
PLAS-15 Loyalist
WeaponSidearm · PlasmaBetter sustain and faster attack speed.
- 🔫+2/-0▲ +22mo ago
P-11 Stim Pistol
WeaponSidearm · SupportMuch more effective healing and better projectile accuracy.
- 🔫+1/-1≈ 02mo ago
CQC-20 Breaching Hammer
WeaponMelee · HeavySlightly more damage, but less stealthy.
- 🔫+2/-0▲ +22mo ago
GL-52 De-Escalator
WeaponGrenade Launcher · StratagemReduced downtime during combat.
- 🔫+2/-0▲ +22mo ago
AC-8 Autocannon
WeaponAutocannon · HeavyImproved fire rate and reduced reload windows.
- 🔫+1/-1≈ 07mo ago
SG-8P Punisher Plasma
WeaponShotgun · PlasmaLess direct projectile damage, significantly higher explosive impact.
- 🔫+2/-0▲ +27mo ago
SG-8S Slugger
WeaponShotgun · SlugHigher raw damage and better penetration.
- 🔫+2/-0▲ +27mo ago
AR-23 Liberator
WeaponAssault RifleImproved general damage and durable target effectiveness.
- 🔫+2/-0▲ +27mo ago
PLAS-39 Accelerator Rifle
WeaponPlasma · RifleBetter handling and significantly more ammo.
- +2/-0▲ +27mo ago
Fleshmob
EnemyIlluminateLower health and the introduction of head-shot weak spots.
- +2/-0▲ +27mo ago
Dragon roach
EnemyTerminidLower spawn frequency and a new instant-kill mechanic via wing destruction.
- +2/-0▲ +27mo ago
War Strider
EnemyAutomatonReduced grenade pressure and new tactical weak spots.
- 🔫+2/-0▲ +211mo ago
General Weapons
WeaponCombat · GeneralImproved reliability and removed frustrating animation/firing bugs.
- ⚙️+2/-0▲ +211mo ago
General Systems
GeneralSystem · BugfixGeneral stability and QoL improvements.
- 🔫+0/-2▼ -214mo ago
SG-225 Breaker
WeaponShotgunReduced ammo capacity restored to original values.
- ⚙️+2/-0▲ +218mo ago
SOS Beacon
GeneralMatchmaking · SocialMuch more reliable player recruitment and lobby management.
- ⚙️+2/-0▲ +218mo ago
PC Controls
GeneralUI · Input · PCImproved control responsiveness and UI navigation.
- ⚙️+0/-2▼ -220mo ago
Scout Walker
GeneralAutomaton · EnemyMore susceptible to fire and gas attacks.
- 🗺️+2/-0▲ +226mo ago
Volcanic Activity
MapEnvironment · HazardReduced danger from volcanic eruptions.
- 🔫+2/-0▲ +226mo ago
EXO-45 Patriot
WeaponExosuit · HeavyMore reliable operation and consistent melee capabilities.
- ⚙️+2/-0▲ +226mo ago
Charger
GeneralTerminid · Heavy ArmorEasier to kill via headshots and appear less frequently in large clusters.
- 🔫+0/-2▼ -226mo ago
Breaker
WeaponPrimary · ShotgunReduced efficiency and stability.
- 🔫+0/-2▼ -226mo ago
Railgun
WeaponPrimary · Anti-ArmorLess effective against heavily armored targets.
- ⚡+2/-0▲ +226mo ago
Orbital Barrages
SkillStratagem · Area DenialMore concentrated and longer-lasting orbital strikes.
- 🗺️+1/-1≈ 027mo ago
Eradicate Mission
MapMission · ObjectiveHarder combat but more time to complete the objective.
- ⚙️+2/-0▲ +227mo ago
Server
GeneralNetwork · Login · InfrastructureEasier login process and better communication regarding server errors.
- ⚙️+2/-0▲ +227mo ago
Progression
GeneralRewards · XP · AccountPlayers will now correctly receive rewards and progression for their efforts.
- 🧰+1/-0▲ +120mo ago
SH-32 Shield Generator Pack
ItemBackpack · Defense · StratagemFixed weapon compatibility issues.
- 🔫+0/-1▼ -111mo ago
P-92 Warrant
WeaponPistol · Sidearm · GuidedImproved reliability and visual polish.
- ⚙️+1/-0▲ +121mo ago
Impaler
GeneralEnemy · Stronghold · AutomatonLess disruptive crowd control and fixed erratic targeting behavior.
- 🔫+1/-0▲ +123mo ago
Recoilless Rifle
WeaponAnti-Tank · Rifle · HeavyMore effective against armor even with imperfect aim.
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