Hotfix 6.2.6 focuses on improving upscaling image quality and addressing stability and graphical issues related to resolution scaling.

HELLDIVERS™ 2
The Galaxy’s Last Line of Offence. Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter.
Power trajectory
Net buffs minus nerfs over time. Up = the game is being buffed overall, down = nerfed.
Latest patches
Buffs, nerfs, bug fixes & updates at a glance — click a row to jump to that subject
A small update focusing on reverting and correcting armor and health values for the Hive Guard.
Major durability overhaul for Exo Suits, significant buffs to CQC sidearms and sentries, and a widespread increase in 'durable damage' for almost all enemy types to better challenge vehicles.
- Exo Suitmain health pool850→1600
Significantly increased main health pool to prevent suits from breaking too easily.
- Exo Suitarms health350→600
Increased health of the Exo suit arms.
- Exo Suitarms explosion resistance0%→50%
Exo suit arms now possess 50% explosion resistance, matching the main body.
- CQC-9 Defoliation Toolactive window—→Longer
Longer window for when the damage hitbox is active.
- CQC-9 Defoliation Toolarmor penetration rate1x→2x
Armor penetration now increases twice as fast.
- +22 more
- Exo Suitacid vulnerability100%→150%
Increased vulnerability to acid attacks by 50%.
- CQC-9 Defoliation Toolmovement speed—→Slower
Moves slower when dealing damage to an enemy.
- Automaton Tankmain health pool3000→4000
Increased main health pool.
- Automaton Tankback vent health750→1500
Increased health on back vents.
- Automaton Tankback vent armorMedium (3)→Heavy (4)
Increased armor on back vents.
- +3 more
- Exo Suitdeath conditionzone-based→main pool
The Exo suit now only dies when the main health pool is depleted, rather than when specific health zones are destroyed.
- Exo Suitarms status effectsconstitution/bleedout→Removed
Removed constitution and bleedout mechanics from the Exo suit arms.
- Exo Suitmobilitylost on double leg break→maintained
Exo suits no longer lose all mobility when both legs are broken.
- CQC-9 Defoliation Toolhitbox—→Increased
Increased and moved damage hitbox to make hitting enemies easier.
- Automaton Tankdamage carry-throughCapped→Uncapped
Removed damage cap for overkill damage carrying through from tracks to main health.
- +3 more
A small update focusing on crash fixes, a critical reload bug for the SMG-72 Pummeller, and visual improvements to fog and storm lighting.
Introduces the Illuminate faction, new 'Destroy Exospire' missions, and significant balancing buffs to several stratagems and sidearms.
- M-1000 Maxigunammo capacity750→1000
Increased ammo capacity from 750 to 1000.
- PLAS-15 Loyalistmagazine capacity7→8
Increased magazine capacity from 7 to 8.
- PLAS-15 LoyalistFull Chargecharge-up time1s→0.75s s
Shorter charge-up time on full charge from 1 second to 0.75 seconds.
- P-11 Stim PistolHeal effect100%→200%
Increased the healing effect by 100%.
- P-11 Stim PistolMuzzle velocity200→300
Increased muzzle velocity from 200 to 300.
- +7 more
- FlamethrowersEnemy Movement
Small to medium enemies are now generally slower while being hit by flamethrowers.
- FlamethrowersEnemy Behavior—→Panic
Flaming small to medium Automatons, Terminids, and Illuminates in the face now causes them to panic and attack randomly.
- CQC-20 Breaching HammerSound Alert—→Added
Enemies will now be alerted to the sound of the Breaching Hammer exploding.
- Vox EngineMain Cannontargeting
Vox Engine now attempts to avoid shooting targets that are too close with its main cannons.
- IlluminateNew Enemies—→Added
Introduced new Illuminate enemies and sub-factions including Appropriators, Veracitors, and Gatekeepers.
- +2 more
A focused update increasing the demolition power of the C4 Pack and addressing several stability and weapon-related bugs.
- Generalmedal rewards
Reduced the likelihood of Commando Operations failing to award Medals.
- Hellbombdestruction
Gunship Facilities are now properly destroyed by Hellbombs, ensuring reliable objective completion.
- Bastion Tankcollision/hatch—→Removed
Removed a hatch near the gunner door that mistakenly allowed mission-critical materials to enter the ammunition compartment.
Role distribution
Patch impact split by role
What got changed
Click a row to filter the cards below
Heroes & subjects
Click a card to see its full timeline + per-ability breakdown
- ⚙️+24/-2▲ +223mo ago
General
GeneralEnvironment · UI · CosmeticSignificant improvements to game stability and networking with no changes to gameplay balance.
- ⚙️+7/-0▲ +718mo ago
Matchmaking
GeneralSystem · Network · PCEasier to find and join games, though some instability remains.
- 🔫+5/-2▲ +317mo ago
LAS-17 Double-Edge Sickle
WeaponPrimary · Energy · High-RiskLower baseline power but significantly higher peak potential and better ammo capacity.
- ⚙️+5/-1▲ +42mo ago
Exo Suit
GeneralVehicle · HeavyMuch higher survivability and more consistent health tracking, though more vulnerable to acid.
- ⚙️+5/-0▲ +515mo ago
General Gameplay
GeneralSystem · Movement · AIGeneral stability and QoL improvements, but more dangerous friendly environmental effects.
- ⚙️+5/-0▲ +512mo ago
Leviathan
GeneralEnemy · BossMore predictable attacks and easier to avoid.
- ⚙️+5/-0▲ +528mo ago
Game Engine
GeneralStability · Backend · PCIncreased game stability and better hardware utilization on laptops.
- ⚙️+2/-3▼ -12mo ago
Hive Guard
GeneralEnemy · TerminidHarder core and legs, but easier to kill via headshots and claw destruction.
- ⚡+4/-1▲ +32mo ago
CQC-9 Defoliation Tool
SkillStratagem · CQCMuch more effective at dealing damage and penetrating armor, despite a movement penalty.
- 🏆+2/-3▼ -12mo ago
Automaton Tank
ChampionAutomaton · HeavySignificantly tankier, especially in the vents, though tracks are slightly easier to break.
- +4/-0▲ +48mo ago
Rupture Warrior
EnemyTerminid · RuptureSlower underground movement and more telegraphs on attacks.
- 🔫+3/-1▲ +228mo ago
Breaker Spray & Pray
WeaponPrimary · ShotgunHigher burst damage and fire rate at the cost of magazine size.
- 🔫+3/-0▲ +322mo ago
Flamethrower
WeaponFire · Close Quarters · SupportMuch higher damage output against crowds.
- 🔫+3/-0▲ +32mo ago
CQC-30 Stun Baton
WeaponMelee · SidearmSignificant increase in raw damage and efficiency.
- ⚡+3/-0▲ +32mo ago
A/FLAM-40 Flame Sentry
SkillStratagem · Sentry · FireMuch more lethal and effective at area denial.
- 🏆+2/-1▲ +12mo ago
Hive Guard
ChampionTerminid · MediumHarder to kill via headshots, but significantly more vulnerable in the body.
- +2/-1▲ +18mo ago
TED-63 Dynamite
ThrowableExplosive · HeavyMuch more destructive and penetrates heavier armor, but fewer charges.
- +3/-0▲ +38mo ago
PLAS-45 Epoch
StratagemPlasma · HeavyHigher damage and better visual feedback for overcharging.
- 🔫+3/-0▲ +315mo ago
LAS-58 Talon
WeaponEnergy · RifleImproved reliability and responsiveness through bug fixes and removal of firing delay.
- 🔫+2/-1▲ +115mo ago
AR-23C Liberator Concussive
WeaponAssault Rifle · ConcussiveBetter sustain and ammo capacity restored.
- 🗺️+3/-0▲ +327mo ago
Meteor Shower
MapEnvironment · HazardSignificantly less lethal and easier to avoid.
- 🔫+3/-0▲ +328mo ago
Laser Cannon
WeaponSupport · LaserMore versatile and effective against armored enemies.
- 🔫+3/-0▲ +328mo ago
Punisher
WeaponPrimary · PistolBetter damage, sustain, and crowd control.
- 🔫+2/-0▲ +23mo ago
M-1000 Maxigun
WeaponHeavy · LMG · SupportMinor visual improvement for better visibility.
- ⚙️+1/-1≈ 07mo ago
Bile Titan
GeneralEnemy · Heavy · TerminidReduced presence on high-difficulty missions.
- 🔫+2/-0▲ +28mo ago
SMG-37 Defender
WeaponSMG · Close-Quarters · WeaponImproved stability when using ADS.
- ⚡+2/-0▲ +22mo ago
TX-41 Sterilizer
SkillStratagem · GasBetter area control and persistence.
- 🏆+2/-0▲ +22mo ago
Bile Titan
ChampionTerminid · HeavySlightly less dangerous area-of-effect attacks.
- 🔫+2/-0▲ +23mo ago
Flamethrowers
WeaponFire · Crowd ControlSignificantly improved crowd control and disruption capabilities.
- 🔫+2/-0▲ +23mo ago
PLAS-15 Loyalist
WeaponSidearm · PlasmaBetter sustain and faster attack speed.
- 🔫+2/-0▲ +23mo ago
P-11 Stim Pistol
WeaponSidearm · SupportMuch more effective healing and better projectile accuracy.
- 🔫+1/-1≈ 03mo ago
CQC-20 Breaching Hammer
WeaponMelee · HeavySlightly more damage, but less stealthy.
- 🔫+2/-0▲ +23mo ago
GL-52 De-Escalator
WeaponGrenade Launcher · StratagemReduced downtime during combat.
- 🔫+2/-0▲ +23mo ago
AC-8 Autocannon
WeaponAutocannon · HeavyImproved fire rate and reduced reload windows.
- 🔫+1/-1≈ 08mo ago
SG-8P Punisher Plasma
WeaponShotgun · PlasmaLess direct projectile damage, significantly higher explosive impact.
- 🔫+2/-0▲ +28mo ago
SG-8S Slugger
WeaponShotgun · SlugHigher raw damage and better penetration.
- 🔫+2/-0▲ +28mo ago
AR-23 Liberator
WeaponAssault RifleImproved general damage and durable target effectiveness.
- 🔫+2/-0▲ +28mo ago
PLAS-39 Accelerator Rifle
WeaponPlasma · RifleBetter handling and significantly more ammo.
- +2/-0▲ +28mo ago
Fleshmob
EnemyIlluminateLower health and the introduction of head-shot weak spots.
- +2/-0▲ +28mo ago
Dragon roach
EnemyTerminidLower spawn frequency and a new instant-kill mechanic via wing destruction.
- +2/-0▲ +28mo ago
War Strider
EnemyAutomatonReduced grenade pressure and new tactical weak spots.
- 🔫+2/-0▲ +212mo ago
General Weapons
WeaponCombat · GeneralImproved reliability and removed frustrating animation/firing bugs.
- ⚙️+2/-0▲ +212mo ago
General Systems
GeneralSystem · BugfixGeneral stability and QoL improvements.
- 🔫+0/-2▼ -215mo ago
SG-225 Breaker
WeaponShotgunReduced ammo capacity restored to original values.
- ⚙️+2/-0▲ +220mo ago
SOS Beacon
GeneralMatchmaking · SocialMuch more reliable player recruitment and lobby management.
- ⚙️+2/-0▲ +220mo ago
PC Controls
GeneralUI · Input · PCImproved control responsiveness and UI navigation.
- ⚙️+0/-2▼ -221mo ago
Scout Walker
GeneralAutomaton · EnemyMore susceptible to fire and gas attacks.
- 🗺️+2/-0▲ +227mo ago
Volcanic Activity
MapEnvironment · HazardReduced danger from volcanic eruptions.
- 🔫+2/-0▲ +227mo ago
EXO-45 Patriot
WeaponExosuit · HeavyMore reliable operation and consistent melee capabilities.
- ⚙️+2/-0▲ +228mo ago
Charger
GeneralTerminid · Heavy ArmorEasier to kill via headshots and appear less frequently in large clusters.
- 🔫+0/-2▼ -228mo ago
Breaker
WeaponPrimary · ShotgunReduced efficiency and stability.
- 🔫+0/-2▼ -228mo ago
Railgun
WeaponPrimary · Anti-ArmorLess effective against heavily armored targets.
- ⚡+2/-0▲ +228mo ago
Orbital Barrages
SkillStratagem · Area DenialMore concentrated and longer-lasting orbital strikes.
- 🗺️+1/-1≈ 029mo ago
Eradicate Mission
MapMission · ObjectiveHarder combat but more time to complete the objective.
- ⚙️+2/-0▲ +229mo ago
Server
GeneralNetwork · Login · InfrastructureEasier login process and better communication regarding server errors.
- ⚙️+2/-0▲ +229mo ago
Progression
GeneralRewards · XP · AccountPlayers will now correctly receive rewards and progression for their efforts.
- 🧰+1/-0▲ +121mo ago
SH-32 Shield Generator Pack
ItemBackpack · Defense · StratagemFixed weapon compatibility issues.
- 🔫+0/-1▼ -112mo ago
P-92 Warrant
WeaponPistol · Sidearm · GuidedImproved reliability and visual polish.
- ⚙️+1/-0▲ +122mo ago
Impaler
GeneralEnemy · Stronghold · AutomatonLess disruptive crowd control and fixed erratic targeting behavior.
- 🔫+1/-0▲ +124mo ago
Recoilless Rifle
WeaponAnti-Tank · Rifle · HeavyMore effective against armor even with imperfect aim.
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