M
Maps
MapEnvironment · Optimization · Bugfix
2 patcheslast touched 25mo ago▲ +1
Power trajectory
Up = buffed, down = nerfedZoom into one ability:1 abilities tracked
Filter by change type:3 types in this subject
Patch history
- ≈🐛Bug fixHeartmound
Fixed an issue where the capture point was displayed twice on Heartmound.
UI fix
- ≈🐛Bug fixPort Nile
Fixed swivel cannons being invisible on Port Nile.
Visual fix
- ≈✂️RemovedOasisDuplicate Cannon→Removed
Removed a duplicate cannon on Oasis that prevented players from moving the piece.
Collision fix
- ≈✂️RemovedCamp SalamancaDuplicate House→Removed
Removed a duplicate house on Camp Salamanca.
Cleanup
- ▲🎯Behaviorperformance—→Optimized
Performance optimizations applied to Autumn Watch, Marquette, Heartmound, Sacred Valley, and Aspern.
- ≈🐛Bug fixspawn area
Fixed a bug on Glacier that allowed players to spawn atop the cave.
- ≈🐛Bug fixcannon
Fixed a stuck cannon on Tahir Desert.
- ≈🐛Bug fixrocket launcher
Fixed a stuck rocket launcher emplacement on Aspern.
- ≈🐛Bug fixinteractable gate
Fixed a gate on Port Nile that was difficult to interact with.
- ≈🐛Bug fixtexture
Fixed an incorrectly textured pillar on Marquette.