A maintenance update focusing on stability, bug fixes for naval physics, and the addition of sustained notes for musical instruments.

Holdfast: Nations At War
Fight on multiple fronts in Holdfast: Nations At War - A multiplayer first and third-person shooter set during the great Napoleonic Era and WW1. Charge into battle with over 150 players per server!
Power trajectory
Net buffs minus nerfs over time. Up = the game is being buffed overall, down = nerfed.
Latest patches
Buffs, nerfs, bug fixes & updates at a glance — click a row to jump to that subject
Halloween event featuring increased XP, spooky cosmetics, and a teaser for the 'Age of Sail' expansion.
- Halloween CosmeticsCursed Heads—→Added
Unique Fred cursed ghoul-like heads added with unique voice lines and gestures from October 28th to November 9th.
- Age of Sail ExpansionNaval Combat—→Rework
Upcoming expansion will revolutionize 50v50 naval combat with new scenarios, modes, factions, and ship boarding.
Celebration of record-breaking player counts and a limited-time 1.5x XP event on official servers.
Preparation for the upcoming console crossplay release featuring new account linking, controller aim assist improvements, and UI updates.
- Generalaccount linking—→New Method
Introduced a new account linking method via official Discord for more stable retrieval of in-game rewards.
- UIplatform icons—→Added
Platform icons are now visible in the server browser and in-game scoreboard, aiding in identifying crossplay partners.
- Controlleraim assist—→Improved
General controller aim assist has been refined to improve the experience for controller users.
- ControllerMelee Modeaim assist—→Added
A subtle aim assist has been added to melee mode to create a more balanced experience for controller players.
Update focusing on squad camp balancing, quality of life improvements for new players, and preparation for the upcoming console release.
- Squad CampDeploymentcooldown—→2m m
The cooldown for the squad camp ability has been reduced to 2 minutes, allowing for faster redeployment.
- Flag BearerSquad Camp Spawnspawn limit1→2
Increased the number of Flag Bearers allowed to spawn at a squad camp from 1 to 2.
- SurgeonSquad Camp Spawnspawn limit1→2
Increased the number of Surgeons allowed to spawn at a squad camp from 1 to 2.
- Light InfantrySquad Camp Spawnspawn limit3→Unlimited
Removed the limit on how many Light Infantry can spawn at a squad camp, allowing for larger skirmish groups.
- RiflemanSquad Camp Spawnspawn limit0→3
Riflemen are now permitted to spawn at squad camps, increasing their tactical flexibility.
- +3 more
- Squad CampSquad Joiningprompt—→Added
Players are now prompted to join other squads if their camp is destroyed or when spawning fresh into a round.
- Controller UICombat State Indicatorvisual cue—→Added
Added a visual indication for controller users when swapping between shooting and melee modes to help new players.
A technical update focused on memory optimization and general bug fixes to improve game stability.
Role distribution
Patch impact split by role
What got changed
Click a row to filter the cards below
Heroes & subjects
Click a card to see its full timeline + per-ability breakdown
- ⚙️+36/-0▲ +364mo ago
General
GeneralSystem · Community · PatchGeneral stability and polish improvements.
- ⚙️+7/-1▲ +630mo ago
Cavalry
GeneralHorse · CavalryBetter reliability and responsiveness, but easier for infantry to defend against.
- 🦸+3/-0▲ +353mo ago
Infantry Officer
HeroOfficer · Support · BuffImproved utility and ease of use for line management and tactical spawning.
- 🗺️+3/-0▲ +368mo ago
Port Nile
MapMap · PortImproved movement and spawn flow.
- ⚙️+2/-0▲ +212mo ago
UI
GeneralInterface · Crossplay · SettingsIncreased visual customization for crosshairs and health bars.
- ⚙️+2/-0▲ +218mo ago
Audio
GeneralSettings · UI · SoundEnhanced audio immersion for players with surround setups.
- 🦸+2/-0▲ +218mo ago
Officer
HeroCommand · Leader · OfficerReinforce orders should now last for their intended duration.
- ⚙️+2/-0▲ +212mo ago
Controller
GeneralInput · AccessibilitySignificant quality-of-life and combat improvements for controller players.
- ⚙️+2/-0▲ +213mo ago
Squad Camp
GeneralDeployment · SquadsFaster redeployment and better squad integration for new players.
- ⚙️+2/-0▲ +220mo ago
Building Legacy
GeneralProgression · Rewards · ClassNew way to earn premium currency and titles through class leveling.
- 🗺️+2/-0▲ +230mo ago
Empire Map
MapMap · EmpireVisual improvements and fix for illegal spawn points.
- 🔫+2/-0▲ +253mo ago
Artillery
WeaponHeavy · AoE · Long RangeRestored intended damage radii and improved aiming flexibility.
- 🦸+2/-0▲ +253mo ago
Sapper / Engineer
HeroBuilder · SupportSignificant quality-of-life improvements to the building and menu process.
- ⚙️+2/-0▲ +263mo ago
Administrators
GeneralAdmin · QoLSignificantly improved mobility and control for server administrators.
- ⚙️+2/-0▲ +263mo ago
Game Servers
GeneralServer · Backend · PerformanceFaster map transitions and more granular control for server hosts.
- 🗺️+2/-0▲ +268mo ago
Fort Al Farid
MapMap · FortFixed critical cannon bugs and improved attacker spawn experience.
- ⚙️+0/-2▼ -271mo ago
Surgeons
GeneralHealer · SupportHealing is now more restricted by environmental and situational constraints.
- 🗺️+2/-0▲ +271mo ago
Siege Maps
MapSiege · DefenseDefenders have significantly more staying power in siege scenarios.
- 🗺️+1/-1≈ 071mo ago
Autumn Watch
MapMapBetter performance, but cavalry completely removed from the map.
- 🦸+1/-0▲ +113mo ago
Flag Bearer
HeroSupport · ObjectiveRemoved an animation exploit.
- 🦸+1/-0▲ +113mo ago
Surgeon
HeroHealer · SupportHealing ability is now more stable and less likely to cause crashes.
- 🗺️+1/-0▲ +120mo ago
Fort Schwarz
MapMap · Army Siege · NavigationImproved accessibility of high ground on the map.
- 🗺️+1/-0▲ +125mo ago
Maps
MapEnvironment · Optimization · BugfixBetter performance on several maps and removal of various geometry/interaction bugs.
- ⚡+1/-0▲ +14mo ago
Instruments
SkillMusic · SocialEnhanced musical expression and song quality.
- ⚙️+1/-0▲ +19mo ago
XP Gain
GeneralProgression · EventFaster leveling for all classes during the event period.
- 🦸+1/-0▲ +113mo ago
Light Infantry
HeroInfantry · LightCan now swarm squad camps without restriction.
- 🦸+1/-0▲ +113mo ago
Rifleman
HeroInfantry · RifleGained the ability to spawn at squad camps.
- 🦸+1/-0▲ +113mo ago
Musician
HeroSupportSlightly more support presence possible at squad camps.
- 🦸+1/-0▲ +113mo ago
Carpenter
HeroSupport · EngineerFaster fortification and repair at squad camps.
- 🦸+1/-0▲ +113mo ago
Sergeant
HeroLeader · SupportMore leadership presence available at squad camps.
- ⚙️+1/-0▲ +113mo ago
Controller UI
GeneralConsole · UIImproved clarity for controller users regarding their current combat state.
- ⚙️+1/-0▲ +120mo ago
Orders System
GeneralUI · Progression · ObjectivesImproved clarity and reliability of the order tracking and reward system.
- 🗺️+1/-0▲ +120mo ago
Fort Al-Farid
MapMap · BugfixFixed critical objective capture and visual bugs.
- 🔫+1/-0▲ +125mo ago
Firearms
WeaponMusket · CombatBetter visual clarity and improved input responsiveness.
- ⚡+0/-1▼ -125mo ago
Melee
SkillCombat · CQCMore restrictive kick mechanics and adjusted camera perspective.
- 🔫+1/-0▲ +125mo ago
Fists
WeaponMeleeImproved accessibility and speed when switching to unarmed combat.
- 🗺️+1/-0▲ +130mo ago
Spanish Farm
MapMap · ArtilleryIncreased firepower for stationary defenses.
- 🗺️+1/-0▲ +153mo ago
Foxhole Map
MapMap · TacticalImproved accessibility and combat viability of window positions.
- 🦸+1/-0▲ +160mo ago
Russian Officer
HeroOfficer · Russian · SwordCorrected damage for the sword up attack.
- 🔫+1/-0▲ +163mo ago
Italian Flag
WeaponItaly · Flag · MeleeBetter performance and standardized size/reach.
- 🗺️+1/-0▲ +168mo ago
Glacier
MapMap · WinterGeneral polish and navigation improvements.
- ⚙️+0/-1▼ -171mo ago
Drowning
GeneralEnvironment · SurvivalStaying underwater is now significantly more dangerous.
- 🗺️+0/-1▼ -171mo ago
Sacred Valley
MapMap · Army FrontCavalry presence reduced, but spawn logic fixed.
- ⚙️+1/-0▲ +1106mo ago
Spectator Camera
GeneralAdmin · UIBetter observation tools for admins and spectators.
- ⚙️+1/-0▲ +1106mo ago
User Interface
GeneralUI · QoLImproved screen clarity and UI flexibility.
- ⚙️+1/-0▲ +1106mo ago
Ships
GeneralNaval · CombatReduced accidental ship destruction in friendly-fire-off modes.
- ⚙️+1/-0▲ +1106mo ago
Riflemen
GeneralRifle · CommunicationRestored intended communication for Riflemen.
- 🗺️+0/-0≈ 04mo ago
Naval Physics
MapSailing · ShipsImproved stability and predictability of naval movement and environment.
- ⚙️+0/-0≈ 09mo ago
Halloween Cosmetics
GeneralCosmetic · EventNew seasonal visual and audio customizations available.
- ⚙️+0/-0≈ 09mo ago
Age of Sail Expansion
GeneralNaval · Expansion · FutureMajor overhaul of naval gameplay coming in a future update.
- 🦸+0/-0≈ 018mo ago
Trench Raider
HeroInfantry · AssaultReduced survivability against firearms.
- 🦸+0/-0≈ 018mo ago
Engineer
HeroSupport · BuilderImproved collision and visual consistency for sandbag fortifications.
- 🦸+0/-0≈ 022mo ago
Officer/Sergeant
HeroLeader · CommandEntering command lines is now more stable.
- 🦸+0/-0≈ 025mo ago
Sapper
HeroEngineer · SupportBug fixes to building placement and equipment destructibility.
- 🗺️+0/-0≈ 030mo ago
Linburg
MapMap · EnvironmentVisual and prop fixes to improve map consistency.
- ⚙️+0/-0≈ 030mo ago
Visual Effects
GeneralVFX · VisualsVarious polish and bug fixes for particles and colors.
- 🔫+0/-0≈ 053mo ago
Mauser
WeaponRifle · InfantryVisual fix for the bayonet model.
- ⚙️+0/-0≈ 060mo ago
Map Voting
GeneralUI · ServerSlightly expanded map history for voters.
- ⚙️+0/-0≈ 060mo ago
Admin Tools
GeneralAdmin · SystemAdmin revive tools are now fully functional and stable.
- 🦸+0/-0≈ 063mo ago
Italian Infantry Officer
HeroOfficer · InfantryVisual correction for flag spawning.
Showing top 60 of 69 — refine search or filter
Top abilities tweaked
Most-touched abilities across all patches
Recent patches
Most recent 12