August update focuses on horseback combat improvements, map/UI refinements, and various bug fixes including quest triggers and scene transitions.
▲Buffs2
- Horseback riding combat improvements
- Mounted combat actions / arrow shooting:Horseback archery now allows separate control of aiming and movement to enhance mounted combat.→Improved: can separate arrow aiming direction from horse movement
- A drawn bow:A drawn bow can be turned back to shoot an arrow, enabling reactive mounted attack.→Turned back to shoot an arrow
✚Bug fixes5
- Quest/story bug fixes
- Story quests now reliably trigger when entering their designated trigger volumes.→Fixed: some story quests wouldn't trigger after entering trigger range
- Smooths story scene transitions by preventing unexpected freezes.→Fixed: game could freeze after switching scenes in story
- Character creation UI consistencyCharacter creation interface now shows the same skill items as the game itself.→Fixed: skill items shown during character creation match in-game
- Combat team damage calculationDamage output from groups is now calculated correctly, avoiding unintended discrepancies.→Fixed: error in combat team damage calculation
- Horse riding under certain circumstancesResolved a specific scenario causing irregular riding behavior.→Fixed: issue when riding a horse under certain circumstances
◆Other changes4
- World map and seven kingdoms update timing
- Terrain colors now reflect entered/crossed states to help players track progress on the world map.→States colored by current and crossed states during traversal
- Geography refined for coastlines and water bodies to improve visual realism on the world map.→Sharper, more natural and realistic edges
- Terrain refinement and route connections (cities/strongholds)Map editor continues polishing passages and route locations to improve traversal experience.→Polished and refined: routes between cities and strongholds
- General update notesPlayers are warned that beta save data will not be compatible with the regular branch; back up saves.→Note: beta save files incompatible with regular version; save separately
subjects affected (8)
tap to see balance history
Patch history
- July 8 21st Update: Warehouse organization + CG optimizationJul 8, 2026 · 1mo
Quality of life update introducing inventory sorting, audio optimizations, and various stability and localization fixes.
+3→ - May 8, 9th Update - Infiltration Allows more InteractionMay 8, 2026 · 3mo
Update focused on improving infiltration interactions and expanding city merchant inventories, alongside critical stability fixes.
+2→ - May 1st, 4th update fixesMay 1, 2026 · 3mo
A minor update focusing on stability and bug fixes for the world map, city displays, and game-breaking freezes.
−1→ - →1th Hotfix in AprilApr 29, 2026 · 3mo
A minor hotfix addressing performance issues, character freezing, and quest visibility bugs.
- →June 12th Update logsJun 12, 2024 · 26mo
A minor update focusing on quality-of-life improvements for the Study game and various technical bug fixes regarding camera and AI states.
- June 11th Update logsJun 11, 2024 · 26mo
A minor maintenance update focusing on bug fixes for UI, task systems, and equipment descriptions, alongside memory optimization.
+1→
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