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General Bugfixes

GeneralBugfix · System · Stability · Visual
2 patcheslast touched 89mo ago▲ +2

Power trajectory

Up = buffed, down = nerfed
0+2Feb 28, 2018Feb 7, 2019Feb 28, 2018 — Hotfix #1 notes: February 28, 2018 +1 / -0 (cum +1)Feb 7, 2019 — Update 4.2 +1 / -0 (cum +2)
Zoom into one ability:3 abilities tracked
Filter by change type:1 types in this subject

Patch history

  1. Feb 7, 2019·Update 4.2+1
    • 🐛Bug fixchallengestracking

      Fixed issues where indirect damage kills didn't count toward challenges and Tier 2 Hellhound challenges weren't tracked.

      bugfix

    • 🐛Bug fixHUDitem visibility

      Fixed a bug where used/grayed out items were erased upon death, blocking other items.

      bugfix

    • 🐛Bug fixstability

      Fixed a crash occurring when Alt+F4ing or leaving the game during the loading screen.

      Loading crash

    • 🐛Bug fixmodel renderingStretchingFixed

      Fixed a bug where in-game models would stretch when the player approached them.

      Visual fix

    • 🐛Bug fixdoor geometryDesyncedFixed

      Fixed doors where visual geometry did not match the actual state, specifically affecting crank-operated doors.

      Interaction fix

    • 🐛Bug fixobject positionOffsetFixed

      Fixed rendering offsets for chicken coops and dog kennels to prevent player confusion.

      Rendering fix

    • 🐛Bug fixmovementAir jumpingFixed

      Fixed an issue allowing hunters to 'jump on air' during periods of high network latency.

      Latency fix

    • 🐛Bug fixUI focusDetachedFixed

      Fixed the mouse cursor becoming detached from the game window after alt-tabbing.

      Alt-Tab fix

    • 🐛Bug fixlighting/gammaBrokenFixed

      Fixed issues where in-game lighting would break or gamma would fail to reset upon closing the game.

      Visual fix

General Bugfixes balance history — Hunt: Showdown 1896 · PatchDiff