General Bugfixes
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixchallengestracking
Fixed issues where indirect damage kills didn't count toward challenges and Tier 2 Hellhound challenges weren't tracked.
bugfix
- ▲🐛Bug fixHUDitem visibility
Fixed a bug where used/grayed out items were erased upon death, blocking other items.
bugfix
- ▲🐛Bug fixstability
Fixed a crash occurring when Alt+F4ing or leaving the game during the loading screen.
Loading crash
- ≈🐛Bug fixmodel renderingStretching→Fixed
Fixed a bug where in-game models would stretch when the player approached them.
Visual fix
- ≈🐛Bug fixdoor geometryDesynced→Fixed
Fixed doors where visual geometry did not match the actual state, specifically affecting crank-operated doors.
Interaction fix
- ≈🐛Bug fixobject positionOffset→Fixed
Fixed rendering offsets for chicken coops and dog kennels to prevent player confusion.
Rendering fix
- ≈🐛Bug fixmovementAir jumping→Fixed
Fixed an issue allowing hunters to 'jump on air' during periods of high network latency.
Latency fix
- ≈🐛Bug fixUI focusDetached→Fixed
Fixed the mouse cursor becoming detached from the game window after alt-tabbing.
Alt-Tab fix
- ≈🐛Bug fixlighting/gammaBroken→Fixed
Fixed issues where in-game lighting would break or gamma would fail to reset upon closing the game.
Visual fix