Update 2.7.1.2 is a minor client update focused on polishing and stability, deployed via a zero-downtime process.

Hunt: Showdown 1896
Hunt: Showdown 1896 is the brutally rewarding extraction shooter. Track twisted monsters and overcome ruthless PvP. Take bounties in corrupted backwaters lost to history. With a team, you might survive. Die with nothing or get out with everything.
Power trajectory
Net buffs minus nerfs over time. Up = the game is being buffed overall, down = nerfed.
Latest patches
Buffs, nerfs, bug fixes & updates at a glance — click a row to jump to that subject
Hotfix 2.7.0.3 removes the All Ears trait and addresses spawning issues in Bounty Clash and PS5 stability.
Update 2.6.0.1 focuses on economy adjustments, removing time limits on Story Challenges, and fixing progression and stat tracking bugs.
- Story ChallengesOn the Winds of Midwinterprice1,750→1,150 BB
The cost of the 'On the Winds of Midwinter' Story Challenge has been reduced.
- Blood Bond HuntersAvatarsprice200→100 BB
Avatars for all Blood Bond Hunters are now half the price.
- Stat Trackersequip costpaid→free
Equipping and displaying Stat Trackers on Player Profiles is now completely free.
Update 2.5.0.1 focuses on quality-of-life fixes regarding the UI, map markers, and mission transitions.
- Generalmouse cursor
Fixed an issue where the mouse cursor remained visible after loading into a Mission.
- Generalextraction points
Corrected the display of Locked Extraction Points on both the map and the compass.
- Generalsummary screen
Fixed the post-Mission summary screen appearing unnecessarily when returning to the lobby from other screens.
Update 2.4.0.2 focuses on fixing a charm display bug and a critical ammo exploit.
Update 2.4.0.1 focuses on Water Devil balance adjustments, the return of The Skinned, and various stability and audio bug fixes.
- Generalstability
Fixed infrequent crashes with low reproducibility.
- GeneralUI flow
Fixed an issue where players could get stuck in a loop on the Mission Summary screen.
- Generalaudio cues
Fixed incorrect Hunter footstep sounds when NPC enemies walked on red/yellow leaf surfaces.
- GeneralUI trigger
Fixed an issue where the contract selection screen appeared on every client start.
- Water Devildetection
Fixed a bug where Water Devil could detect players even when the Shadow Trait was active.
What got changed
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Heroes & subjects
Click a card to see its full timeline + per-ability breakdown
- ⚙️+37/-8▲ +293w ago
General
GeneralSystem · Stability · PS5Significant improvements to client stability and visual fidelity.
- ⚙️+7/-2▲ +588mo ago
Hunters
GeneralPlayer · Progression · UtilityMore realistic movement that penalizes erratic dodging but improves vaulting and jump stamina.
- ⚙️+5/-3▲ +255mo ago
Hunter
GeneralPlayer · Mechanics · MovementBetter coordination and cheaper health, but slower XP gain from PvP.
- ⚙️+8/-0▲ +820mo ago
Traits
GeneralCustomization · ProgressionNew utility traits provide better sustain and looting options.
- ⚙️+6/-1▲ +548mo ago
Book of Weapons
GeneralProgression · Mastery · EconomyMajor shift in how gear is acquired, making many powerful tools available much earlier.
- ⚙️+4/-1▲ +382mo ago
Bounty Hunt
GeneralMatchmaking · Economy · MultiplayerMore players in match and tighter windows for token carriers, but more forgiving extraction timers.
- 🔫+5/-0▲ +523mo ago
Melee Attachments
WeaponMelee · WeaponMelee attachments are now faster, more reliable, and more efficient.
- 🏆+1/-4▼ -392mo ago
Hellhound
ChampionAI · EnemyEasier to kill with headshots and body shots, though more elusive in melee.
- 🧰+1/-3▼ -282mo ago
Flash Bomb
ItemConsumable · Crowd Control · EquipmentMuch larger area of effect for blinding enemies.
- 🔫+3/-1▲ +214mo ago
Shotguns
WeaponShotgun · Close Quarters · CombatMore predictable spread and better max range, though slightly less punch at mid-range.
- ⚙️+4/-0▲ +418mo ago
General Gameplay
GeneralSystem · Bugfixes · MechanicsPoison damage restored and trait/loot exploits closed.
- ⚙️+4/-0▲ +482mo ago
Tutorial
GeneralNew Player · Onboarding · TutorialMuch smoother entry point for new players with reduced punishment during the learning phase.
- 🔫+0/-4▼ -417mo ago
Shredder
WeaponWeapon · SpecialistSignificant nerfs to cost, ammo, and explosive effectiveness.
- 🔫+4/-0▲ +428mo ago
Dolch 96
WeaponPistol · DolchSignificant expansion of the Dolch 96 utility and damage profiles.
- 🦸+3/-1▲ +285mo ago
Hunter
HeroPlayer · Mechanics · SustainFaster world interactions and more reliable healing/revive mechanics.
- ⚙️+2/-2≈ 091mo ago
Bloodline & Economy
GeneralEconomy · ProgressionBetter start for new players, but much slower wealth accumulation through ranking.
- 🔫+2/-2≈ 092mo ago
Melee Weapons
WeaponMelee · CombatMore distinct roles for different melee types with specific AI weaknesses.
- ⚙️+3/-0▲ +318mo ago
Audio
GeneralSound · Immersion · QoLBetter audio clarity and default settings for competitive play.
- 🔫+3/-0▲ +328mo ago
LeMat Mark II
WeaponRifle · LeMat · RevolverFixed critical reliability and UI issues with the shotgun shell.
- ⚙️+1/-2▼ -182mo ago
Gunplay
GeneralCombat · Movement · QoLSmoother weapon handling and better melee reach, but reduced penetration for medium ammo.
- ⚙️+3/-0▲ +318mo ago
UI & Menus
GeneralInterface · QoLSignificant quality-of-life improvements to menu navigation and progression tracking.
- 🔫+2/-1▲ +118mo ago
Weapons & Tools
WeaponCombat · GearReliability fixes for high-end weapons, but a major progression setback for the Auto-4 Shorty.
- 🧰+3/-0▲ +363mo ago
Full Metal Jacket
ItemAmmo · PenetrationSignificantly more viable for wall-banging and penetrating metal structures.
- ⚡+3/-0▲ +382mo ago
Explosives
SkillProgression · ExplosivesExplosives are significantly faster to unlock.
- ⚙️+2/-1▲ +182mo ago
Waterdevil
GeneralBoss · AIEasier to kill and less perceptive, but respawns faster.
- 🧰+3/-0▲ +382mo ago
Poison Bomb
ItemExplosive · Area DenialMore dangerous and persistent area denial.
- ⚙️+2/-1▲ +186mo ago
Poison Damage
GeneralMechanic · SustainPoison is now a critical danger that prevents healing, making Antidote Shots essential.
- ⚙️+3/-0▲ +3100mo ago
Backend & Connectivity
GeneralNetwork · SystemReduced risk of losing gear due to backend errors and improved login stability.
- ⚙️+0/-2▼ -223mo ago
Immolator
GeneralAI · Enemy · SpecialAdds a chaotic shock-troop element to indoor combat.
- ⚙️+0/-2▼ -238mo ago
Hellhounds
GeneralAI · Enemy · CombatHarder to kill with headshots due to new mask variants.
- 🗺️+2/-0▲ +238mo ago
World
MapEnvironment · Map · AIMinor adjustments to AI triggers and environmental interactions.
- ⚙️+1/-1≈ 063mo ago
AI
GeneralEnemy · AI · CombatGeneral cleanup of AI pathing and targeting bugs.
- ⚙️+2/-0▲ +264mo ago
Performance
GeneralOptimization · Stuttering · SystemSignificant improvements to stability and FPS.
- ⚙️+2/-0▲ +290mo ago
Quickplay
GeneralGame Mode · Matchmaking · UINew high-stakes solo mode for earning free Hunters.
- 🔫+2/-0▲ +223mo ago
Springfield M1892 Krag
WeaponRifle · MarksmanCorrected bolt-action ejection behavior.
- 🔫+2/-0▲ +228mo ago
Caldwell Pax
WeaponPistol · Caldwell · RifleUnlock rank restored to intended value.
- 🔫+1/-1≈ 049mo ago
Romero 77
WeaponRifle · Single-shot · ShotgunNow the premier long-range shotgun choice, but more expensive.
- 🧰+1/-1≈ 085mo ago
Concertina Bomb
ItemEquipment · Trap · ToolBetter at stopping movement, but much more expensive.
- ⚙️+2/-0▲ +289mo ago
General Bugfixes
GeneralBugfix · System · StabilityGeneral polish and stability improvements across visuals and basic interactions.
- ⚙️+2/-0▲ +25mo ago
Story Challenges
GeneralEconomy · ChallengesCheaper and permanent access to story content.
- 🔫+2/-0▲ +223mo ago
Fusee / Flare Pistol
WeaponTool · UtilityBetter utility and visibility duration.
- 🔫+2/-0▲ +228mo ago
Drilling Weapon Family
WeaponRifle · DrillingExpanded arsenal options for the Drilling family.
- ⚙️+2/-0▲ +246mo ago
Event Clues
GeneralEvent · EconomyIncreased rewards for event participation.
- 🧰+2/-0▲ +263mo ago
Spitzer
ItemAmmo · PenetrationImproved utility when shooting through walls and metal.
- ⚡+2/-0▲ +282mo ago
Healing
SkillProgression · HealingHealing items are faster to unlock through use.
- ⚙️+1/-1≈ 082mo ago
Meathead
GeneralBoss · AINow blind but uses leeches as scouts and can smell poison.
- ⚙️+2/-0▲ +282mo ago
Hive Swarm
GeneralAI · CombatNow has clear melee and fire counters.
- 🏆+2/-0▲ +286mo ago
Butcher
ChampionBoss · PvEEasier to damage with shotguns, but more dangerous and mobile during high-damage phases.
- ⚙️+1/-1≈ 0100mo ago
Bounty Rewards
GeneralEconomy · BountyRewards shifted from passive discovery to active combat with bosses.
- 🗺️+1/-0▲ +155mo ago
Lawson Delta
MapMap · Environment · MissionNew environment for Hunters to explore.
- 🔫+1/-0▲ +119mo ago
Bomb Lance
WeaponWeapon · Explosive · SpecialPowerful hybrid melee/ranged explosive tool.
- ⚙️+1/-0▲ +182mo ago
Blood Bonds
GeneralEconomy · UI · CurrencyImproved purchase flow to prevent accidental duplicate transactions.
- ⚙️+1/-0▲ +182mo ago
Bloodline
GeneralProgression · Account · XPProgression reset for all players.
- 🔫+0/-1▼ -138mo ago
Sparks
WeaponFirearm · Audio · MeleeFixed reload and stamina bugs to ensure consistent weapon behavior.
- ⚙️+1/-0▲ +138mo ago
Assassin
GeneralAI · EnemyMore consistent behavior and fewer accidental deaths on ceilings.
- ⚙️+1/-0▲ +140mo ago
Challenges
GeneralProgression · RewardsNew way to acquire mid and end-game equipment via tiered tasks.
- 🔫+0/-1▼ -148mo ago
Hand Crossbow
WeaponCrossbow · Specialist · PoisonLower immediate burst damage on poison bolts.
- 🏆+0/-1▼ -155mo ago
Assassin
ChampionBoss · AIMore vulnerable to fire and improved death/collision logic.
- 🧰+1/-0▲ +159mo ago
Explosive Ammo
ItemAmmo · Explosive · CombatImproved visual feedback for explosive headshots.
- ⚡+0/-1▼ -12mo ago
All Ears
SkillTrait · UtilityLoss of a specific utility trait for hunters.
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