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Matchmaking

GeneralSystem · Network · Queue · SBMM · US · Servers
4 patcheslast touched 47mo ago≈ 0

Power trajectory

Up = buffed, down = nerfed
0Feb 22, 2018Jul 25, 2022Feb 22, 2018 — Closed Alpha Patch notes – February 19, 2018 +0 / -0 (cum 0)Apr 9, 2018 — Hotfix #3 notes - April 9th, 2018 +0 / -0 (cum 0)Feb 7, 2019 — Update 4.2 +0 / -0 (cum 0)Jul 25, 2022 — Update 1.9 - Hotfix #1 (1.9.0.1) +0 / -0 (cum 0)
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Filter by change type:3 types in this subject

Patch history

    • 🐛Bug fixping limit

      Fixed an issue where players could queue into Quickplay despite exceeding the region's ping limit threshold.

    • 🐛Bug fixping display

      Fixed a bug where region ping was not displayed when the connection to a pingable host was blocked.

  1. Feb 7, 2019·Update 4.2
    • 🎯BehaviorSBMM groups

      Adjusted skill-based matchmaking groups; SBMM is ignored during low CCU to speed up queue times.

      behavior

    • 🎯BehaviorUS Server Regions32

      US servers have been consolidated from three regions to two (East and West) to improve matchmaking for players in the United States.

      Merged US servers into East and West regions to improve matchmaking efficiency.

    • 🎯Behaviorconnection stability

      Implemented a tentative fix for the 'Match found. Loading map...' issue to improve game entry reliability.

    • 🛠QoLprocess flow

      General improvements made to the matchmaking process for a smoother experience.

Matchmaking balance history — Hunt: Showdown 1896 · PatchDiff