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GeneralSystem · Bugfix · UI · Performance · Technical · Economy
4 patcheslast touched 4d ago▲ +4

Power trajectory

Up = buffed, down = nerfed
0+4May 8, 2026Jul 3, 2026May 8, 2026 — HOTFIXES - Patch V.783 +2 / -0 (cum +2)May 21, 2026 — HOTFIXES - Patch V.784.1 +1 / -0 (cum +3)Jul 1, 2026 — HOTFIXES - Patch Notes V.790.1 +1 / -0 (cum +4)Jul 3, 2026 — HOTFIXES - Patch Notes V.790.2 +0 / -0 (cum +4)
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Patch history

    • 🐛Bug fixsave system

      Cybernetic Modules and Weapon Licenses now save correctly when using the save and quit function.

      Fixed save/quit issues with Cybernetic Modules and Weapon Licenses.

    • 🐛Bug fixgame stability

      Resolved a game freeze that occurred when reloading, hiding in cover, and shooting simultaneously.

      Fixed freeze during reload/cover/shoot sequence.

    • 🐛Bug fixAI behavior

      Bounties can no longer unexpectedly climb out of ventilation shafts inside interiors.

      Fixed Bounties climbing out of vents.

    • 🐛Bug fixaudio/dialogue

      Tony's dialogue now correctly pauses when the game is paused.

      Fixed Tony's dialogue pausing.

    • 🐛Bug fixBlack Market Trader

      The Black Market Trader will no longer refuse to trade after the player uses save and quit.

      Fixed trader lockout after save/quit.

    • 🐛Bug fixNeurocore stations

      The number of Neurocore stations appearing is now consistent after using save and quit.

      Fixed station count after save/quit.

    • 🐛Bug fixData Scramblecharges

      Data Scramble uses no longer reset after using save and quit.

      Fixed charge reset after save/quit.

    • 🐛Bug fixsave system

      Players can no longer use the save and quit function while inside the tunnels.

      Disabled save/quit in tunnels.

    • Newdisplay modeExclusive Fullscreen

      Added an exclusive fullscreen option to help with stuttering and performance issues.

      Added exclusive fullscreen option to reduce stuttering and improve performance on high refresh rate monitors.

    • 🐛Bug fixloot drops

      Fixed an issue where Cybernetic Modules and Weapon Licenses failed to drop when using older save files.

      Cybernetic Modules and Weapon Licenses now drop correctly on older save files.

    • 🐛Bug fixlevel up pool

      Fixed an issue allowing multiple of the same cybernetic to appear on level up in the same hunt.

      Prevented duplicate cybernetics from appearing during a single hunt's level up.

    • 🐛Bug fixvisuals

      Fixed an issue where interior visuals did not match collision.

      Interior visuals now align with collision data.

    • 🐛Bug fixaudioNew Detroit BGMSilent Zone BGM

      Fixed an issue causing New Detroit background music to play when continuing a hunt in The Silent Zone.

      Corrected music playback when continuing hunts in The Silent Zone.

  1. May 21, 2026·HOTFIXES - Patch V.784.1+1
    • 🐛Bug fixsave data

      Fixed an issue causing save data to become corrupt and implemented a save data backup system to prevent loss of progress.

  2. May 8, 2026·HOTFIXES - Patch V.783+2
    • 🎯Behaviorreload inputAnalogue Stick

      Added a temporary reload trigger via Left or Right analogue sticks for controller users while keyboard support is finalized.

      Temporary fix for controller users

    • 🔁ReworkCuffinput methodmashinghold

      Changed the Cuff mechanic from button mashing to a hold interaction for better user experience.

      QoL improvement

    • 🛠QoLDPS display

      Updated the visual representation of DPS ranges for better clarity.

      UI update

    • 🐛Bug fixcurrency deduction

      Fixed a bug where credits were not correctly deducted when purchasing multi-rank cybernetics in C.I.R.E.

      Bugfix

General balance history — HUNTDOWN: OVERTIME · PatchDiff