A series of hotfixes focusing on controller reload functionality, weapon behavior, performance optimizations, and various bug fixes.
▲Buffs5
- General
- Added a temporary reload trigger via Left or Right analogue sticks for controller users while keyboard support is finalized.→Analogue Stick
- Cuff:Changed the Cuff mechanic from button mashing to a hold interaction for better user experience.mashing→hold
- WeaponsMany weapons now automatically reload over time when the player is out of combat.manual→passive
- Remote BombFixed an issue where the Remote Bomb was not dealing damage to enemies correctly.
- MapFixed several areas where jump gaps were too large for the player to cross.too big→adjusted
✚Bug fixes4
- GeneralFixed a bug where credits were not correctly deducted when purchasing multi-rank cybernetics in C.I.R.E.
- Anti-Grav TrapFixed a performance-destroying issue caused by the Anti-Grav Trap.
- MapResolved performance drops specifically occurring in the rooftops biome.
- SawyerNavDek:Fixed a bug allowing Sawyer to open the NavDek during inappropriate moments.unrestricted→restricted
◆Other changes2
subjects affected (6)
tap to see balance history
Patch history
- HOTFIXES - Patch Notes V.790.2Jul 3, 2026 · 2mo
Hotfix V.790.2 focuses on critical bug fixes regarding save/quit stability, combat interactions, and general gameplay glitches.
+1→ - HOTFIXES - Patch Notes V.790.1Jul 1, 2026 · 2mo
Hotfix V.790.1 introduces an exclusive fullscreen option for performance and resolves several critical bugs affecting weapon mods, loot drops, and combat mechanics.
+5→ - HOTFIXES - Patch V.784.1May 21, 2026 · 3mo
A small hotfix addressing critical save corruption, progression blockers, and visual bugs.
+1→ - HOTFIXES - Patch V.784May 15, 2026 · 3mo
Patch V.784 focuses on combat balancing, including status effect buffs, weapon license price reductions, and various boss and enemy adjustments, alongside several QoL HUD and input improvements.
+14−3→
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