Hard difficulty rebalancing
DifficultyHard Difficulty · XP · QTE · Balance
1 patcheslast touched 2w ago≈ 0
Power trajectory
Up = buffed, down = nerfedZoom into one ability:1 abilities tracked
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Patch history
- ≈📊Numericxp gain rateHard 0.16→Normal
XP gain rate on Hard difficulty now matches Normal (effectively doubled).
- ≈📊NumericQTE on-screen duration—→Extended by 15% s
The zombie grab quick time event (QTE) on-screen duration is extended by 15% on Hard.
- ≈📊NumericQTE input allowance—→One incorrect input allowed
One incorrect QTE input is allowed, matching Normal difficulty.