Hotfix v0.13.2 focuses on fixing survivor movement bugs, equipment persistence, and localization errors.

Into the Dead: Our Darkest Days
Texas, 1980. Walton City has fallen to a zombie outbreak. Lead a band of desperate survivors from refuge to refuge by scavenging, crafting, and fighting in a relentless struggle for survival. Plan wisely, stick together, and — above all — keep moving if you want to make it out alive.
Power trajectory
Net buffs minus nerfs over time. Up = the game is being buffed overall, down = nerfed.
Latest patches
Buffs, nerfs, bug fixes & updates at a glance — click a row to jump to that subject
Hotfix v0.13.1 focuses on quality-of-life improvements for weapon and item management, zombie behavior adjustments, and numerous stability and collision fixes across various map locations.
- Survivorsfall damagenone→injury state
Falling now carries a risk of causing an injury state, adding more danger to environmental navigation.
- SurvivorsLootingitem usagerestricted→available
Allows survivors to consume items directly from the transfer screen during looting for better efficiency.
- ChristineVegetable Gardenspoilagepermanent→spoils over time
Garden plots now spoil over time, removing the infinite food source.
- Gunsammo persistenceresets on swap→maintained
Ammo no longer resets when swapping or unequipping weapons, removing a significant inventory frustration.
- Grabber ZombiesGrabgrab chance—→Increased
Grabber zombies are now more aggressive and likely to snag survivors running past them.
- +1 more
Hotfix v0.12.2 focuses on quality-of-life improvements, animation polishing, and various bug fixes across several map locations.
- ChristineMercer High School Encounterspawn logicPersistent→Removed after rejection
Fixed a bug where Christine would still appear at Mercer High School even after the player had rejected her.
- St Bernadette Hospitaljump interactionBroken→Fixed
Fixed a bug preventing players from jumping over a floor hole, restoring intended traversal.
- Pickett Stadiumledge alignment
Corrected the alignment of the hanging animation on ledges for better visual accuracy.
- FrankShelter Eventstate outcomeCoping Strategy→Demoralized State
Changed the outcome of a specific shelter event to grant the Demoralized State instead of Coping Strategy.
- Fencesvisibility—→Added icon
Added visual icons to vaultable fences, making it easier for players to identify traversal points.
- SkateboardStealth Killanimation timing
Refined the timing of the skateboard's stealth kill animation for better feel.
Hotfix v0.12.1 focuses on critical bug fixes regarding zombie AI, map collisions, character death logic in the Rest Area, and mission softlocks.
- 14 Everton Avenuezombie AI
Zombies in the reading room now correctly attack survivors instead of simply running into them.
- Stanton & Sonscollision
Fixed a collision bug where open doors would block player movement.
- Tracymission triggersoftlock→fixed
Fixed a mission softlock that occurred if players entered 14 Everton Avenue without first visiting as Tracy.
- Mercer HighNPC visibilityvisible→hidden
Fixed a bug where Charlie would still be visible at Mercer High after being recruited.
- Chiefways Admin Complexcollisionstuck→fixed
Fixed a collision issue that caused players to get stuck on the roof of the Admin Complex.
Hotfix v0.11.3 focuses on quality-of-life improvements for controls, audio-visual polish for weapon breakage, and several bug fixes across specific map locations and zombie animations.
- Shelter Assignment Wheelinput stability
Fixed a bug where the wheel would get stuck when switching between controller and keyboard.
- RM&K Communicationszombie sight
Fixed a bug where zombies could see survivors while they were hiding behind a window.
- RM&K Communicationsstairs animation
Fixed an animation glitch that occurred when survivors exited a specific flight of stairs.
- ZombiesGrabanimationMissing→Fixed
Fast zombies now correctly play their grab animations.
- Zombiesmodel meshStretchy→Fixed
Resolved visual issues causing some zombies to appear stretched.
- +1 more
- Shelter Assignment Wheelkeybinding—→Added
Players can now rebind the shelter assignment wheel for better accessibility.
- WeaponsUnarmed Attackswap icon animationAnimated→Static
The weapon swap icon no longer animates during unarmed attacks, reflecting that swapping is disabled during this action.
- Stanton & Sons MeatsgateRemoved→Added
A previously removed gate has been added back to the Stanton & Sons Meats area.
Hotfix v0.11.1 focuses on critical bug fixes for the assignment wheel, level progression blockers, and various audio/visual polish.
- Assignment Wheelaccessibility
Fixed a bug that prevented the wheel from opening when a survivor was already assigned to a station.
- Assignment Wheelconfirm button
Fixed an issue where the 'Confirm' button for reassigning survivors was non-functional.
- Assignment Wheelpositioning
Fixed a teleportation bug in Galaxy Zone that kicked players out of the shelter when using the wheel.
- Assignment Wheelaccessibility
Fixed an issue preventing the use of the assignment wheel while on ladders.
- Assignment Wheellabel
Restored the missing Map Station label within the assignment wheel.
- +2 more
- Assignment Wheeldead zone—→Added
Added a dead zone to the assignment wheel, allowing players to close the menu without accidentally selecting an option.
- SurvivorsAiming in coverrotationSpinning→Fixed
Fixed a bug causing survivors to spin erratically while aiming from cover.
- Stanton & Sons MeatgatePresent→Removed
Removed a gate to fix a progression bug that prevented players from clearing the area.
What got changed
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Heroes & subjects
Click a card to see its full timeline + per-ability breakdown
- ⚙️+5/-0▲ +53mo ago
Assignment Wheel
GeneralUI · ManagementSignificant improvements to UI reliability and accessibility of survivor management.
- ⚙️+3/-1▲ +22w ago
Survivors
GeneralGeneral · Survival · MovementSmoother movement and aiming behavior in specific environmental contexts.
- 🦸+1/-1≈ 02w ago
Frank
HeroSurvivor · Inventory · CharacterLess favorable outcome for a specific shelter event.
- 🦸+0/-1▼ -12w ago
Christine
HeroSurvivor · Food · CharacterCorrected narrative/encounter logic.
- 🧰+1/-0▲ +11w ago
Hazmat Suit
ItemEquipment · ScavengingMore consistent equipment availability for scavenging runs.
- 🔫+1/-0▲ +12w ago
Guns
WeaponCombat · EquipmentSignificant QoL improvement to ammo management.
- ⚙️+0/-1▼ -12w ago
Grabber Zombies
GeneralEnemy · CombatIncreased threat when sprinting past enemies.
- 🗺️+1/-0▲ +12w ago
Value Records
MapLocation · NavigationEasier access to this location from other shelters.
- ⚙️+0/-1▼ -12w ago
General Zombies
GeneralEnemy · CombatZombies are more persistent during their scream ability.
- ⚙️+1/-0▲ +11mo ago
Fences
GeneralEnvironment · TraversalImproved clarity for map navigation.
- 🗺️+1/-0▲ +11mo ago
St Bernadette Hospital
MapLocation · TraversalFixed broken movement path.
- ⚙️+1/-0▲ +12mo ago
Rest Area
GeneralShelter · SurvivalIncreased survivor safety during the resting phase.
- ⚙️+1/-0▲ +13mo ago
Shelter Assignment Wheel
GeneralUI · ControlsImproved accessibility and stability for shelter management.
- 🗺️+1/-0▲ +13mo ago
RM&K Communications
MapEnvironment · StealthStealth is now more reliable when using windows for cover.
- 🗺️+1/-0▲ +13mo ago
Stanton & Sons Meat
MapLevel · ProgressionArea is now clearable for all players.
- ⚙️+1/-0▲ +13mo ago
Sebastian's Mission
GeneralQuest · StoryMission can now be completed regardless of zombie kill order.
- 🔫+0/-0≈ 03mo ago
Weapons
WeaponCombat · Equipment · AudioBetter audio balance and visual consistency for weapon interactions.
- ⚙️+0/-0≈ 01w ago
Survivor
GeneralMovement · TraversalImproved movement reliability when climbing ledges and hatches.
- 🧰+0/-0≈ 01w ago
Portable Beds
ItemUpgrade · LocalizationCorrected text for Korean players.
- 🔫+0/-0≈ 02w ago
Knife Weapons
WeaponCombat · MeleeImproved audio feedback for executions.
- 🔫+0/-0≈ 01mo ago
Skateboard
WeaponEquipment · MeleeVisual and animation polish.
- 🗺️+0/-0≈ 01mo ago
Bottle Hill Ruin
MapLocation · AtmosphereEnhanced audio experience.
- 🗺️+0/-0≈ 01mo ago
Pickett Stadium
MapLocation · VisualsImproved visual consistency.
- 🗺️+0/-0≈ 02mo ago
14 Everton Avenue
MapLocation · EvertonImproved enemy AI reliability in the reading room.
- 🗺️+0/-0≈ 02mo ago
Stanton & Sons
MapLocation · CollisionRemoved movement obstruction caused by open doors.
- 🦸+0/-0≈ 02mo ago
Tracy
HeroSurvivor · MissionResolved a critical progression blocker for Tracy's mission.
- 🗺️+0/-0≈ 02mo ago
Chiefways Transport Depot
MapLocation · VisualMinor visual polish.
- 🗺️+0/-0≈ 02mo ago
Mercer High
MapLocation · NPCCorrected NPC spawning logic after recruitment.
- 🗺️+0/-0≈ 02mo ago
Chiefways Admin Complex
MapLocation · CollisionRemoved a potential softlock/stuck point on the roof.
- 🔫+0/-0≈ 02mo ago
Darrel's Baseball Bat
WeaponMelee · WeaponImproved audio feedback for the weapon.
- 🗺️+0/-0≈ 03mo ago
Stanton & Sons Meats
MapEnvironment · MapRestored map geometry to original design.
- ⚙️+0/-0≈ 03mo ago
Zombies
GeneralEnemy · CombatFixed visual and animation glitches for enemy types.
- ⚙️+0/-0≈ 03mo ago
Epilogues
GeneralStory · UICleaned up narrative delivery by removing development placeholders.
Top abilities tweaked
Most-touched abilities across all patches