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Crime System

GeneralStealth · RPG · Crime · Law · Economy
2 patcheslast touched 132mo ago-4

Power trajectory

Up = buffed, down = nerfed
-40Aug 21, 2015Aug 27, 2015Aug 21, 2015 — Upcoming v0.75 +0 / -1 (cum -1)Aug 27, 2015 — 0.75 update released +0 / -3 (cum -4)
Zoom into one ability:6 abilities tracked
Filter by change type:2 types in this subject

Patch history

  1. Aug 27, 2015·0.75 update released-3
    • NewStealingshop theftAdded

      Introduced the ability to steal from shops, with AI recognition and police response.

      Players can now steal from shops.

    • NewLaw EnforcementbountiesAdded

      Police can now put bounties on the player's head and arrest them for crimes.

      Police can now arrest players and set bounties.

    • NewPickpocketingdetectionAdded

      Added pickpocketing mechanics where sleeping NPCs can be alerted if they notice theft.

      NPCs can wake up or notice theft from inventory.

    • 🎯BehaviorTradingstolen goods saleAdded

      Selling stolen items now carries a risk of getting the player in trouble, especially when selling to the original victim.

      Selling stolen items can lead to arrest.

    • NewPolice Confiscationitem lossAdded

      Police now confiscate weapons and stolen goods upon arrest and subsequently sell them.

      Police take weapons and stolen goods.

  2. Aug 21, 2015·Upcoming v0.75-1
    • NewstealingAdded

      Introduces the ability to steal from shops and pickpocket sleeping NPCs, adding a new layer of stealth gameplay.

      Players can now steal from shops and NPCs.

    • Newcrime recognitionAdded

      AI can now detect crimes, allowing civilians to raise alarms and police to issue bounties or arrest players.

      AI now recognizes crimes.

    • Newstolen goods tradeAdded

      Selling stolen items now carries a risk of getting caught, particularly when selling back to the original victim.

      Selling stolen items is risky.