Stealth
GeneralStealth · Infiltration
1 patcheslast touched 115mo ago▲ +1
Power trajectory
Up = buffed, down = nerfedZoom into one ability:3 abilities tracked
Filter by change type:2 types in this subject
Patch history
- ▲📊NumericHearingrange100%→50%
NPC hearing range is now halved if the NPC is inside and the player is outside (or vice versa), and halved again if doors are closed.
Hearing range halved when indoors/outdoors split
- ▲📊NumericAlarmrange100%→50%
Alarm range is now halved, with further reductions if the player is indoors or behind closed doors.
Alarm range halved multiple times based on walls/doors
- ▼🎯BehaviorKnockoutsvisibility requirement—→Increased
Stealth knockouts now rely more heavily on visibility; targets in combat cannot be knocked out unless totally unaware.
Stealth knockouts now require target to be unaware