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Stealth

GeneralStealth · Infiltration
1 patcheslast touched 117mo ago▲ +1

Power trajectory

Up = buffed, down = nerfed
0+1Dec 6, 2016Dec 6, 2016Dec 6, 2016 — 0.95.7 Release (experimental build) +2 / -1 (cum +1)
Zoom into one ability:3 abilities tracked
Filter by change type:2 types in this subject

Patch history

    • 📊NumericHearingrange100%50%

      NPC hearing range is now halved if the NPC is inside and the player is outside (or vice versa), and halved again if doors are closed.

      Hearing range halved when indoors/outdoors split

    • 📊NumericAlarmrange100%50%

      Alarm range is now halved, with further reductions if the player is indoors or behind closed doors.

      Alarm range halved multiple times based on walls/doors

    • 🎯BehaviorKnockoutsvisibility requirementIncreased

      Stealth knockouts now rely more heavily on visibility; targets in combat cannot be knocked out unless totally unaware.

      Stealth knockouts now require target to be unaware