Patch v1.0.10 focuses on UI legibility, translation accuracy, and several bug fixes regarding game mechanics and save slots.

Leaf it Alone
Finally, it's that time of the year to clean up this leafy mess. It's been a while since the last time you've done it, so don't waste any second and derust your raking skills!
Power trajectory
Net buffs minus nerfs over time. Up = the game is being buffed overall, down = nerfed.
Latest patches
Buffs, nerfs, bug fixes & updates at a glance — click a row to jump to that subject
Patch v1.0.9 focuses on quality-of-life improvements for the leaf blower and UI, along with several terrain and save-loading bug fixes.
- Leaf Blowerhandling
Leaf blower behavior has been improved to feel smoother and more intuitive during use.
- GeneralUI legibility
Various UI elements were adjusted to improve overall legibility for the player.
- Generalwindow resizing—→Added
Players can now resize the game window while playing in windowed display mode.
Patch v1.0.8 focuses on critical progression bug fixes, performance optimizations for leaf physics, and quality-of-life improvements for Discord and achievements.
- MapArea Colliders—→Added
Added more colliders between areas to prevent players from stacking bags to jump into neighboring areas.
- Leaf PhysicsPerformance
Implemented minor performance improvements to the leaf physics system for smoother gameplay.
- GeneralDiscord Integration—→Added
Linked the game app with Discord to properly display the rich presence game icon.
Patch v1.0.6 focuses on map collision fixes, exploit patching, and general stability improvements.
- Generalclimbing
Fixed an exploit that allowed players to climb over throwables to access restricted areas.
- GeneralGarage Doorinteraction
Resolved an issue where the garage door would continuously open after reloading a save while holding the shed button.
- Generalcollision
Fixed ball models clipping through the pool ladder.
Patch v1.0.4 focuses on collision fixes, interaction improvements, and UI polish to enhance gameplay fluidity.
- MapGarage wallThin→Thickened
Thickened the garage wall from the Swings side to prevent leaves from passing through the geometry.
- MapHedge/Court/SwingsFlat→Sloped
Added slopes to areas like the hedge between Court and Swings to prevent balls from getting stuck.
- Basket Objectivetrigger timing—→Earlier
The objective to hit the basket with 3 different items now starts tracking hits earlier to ensure accurate counting.
What got changed
Click a row to filter the cards below
Heroes & subjects
Click a card to see its full timeline + per-ability breakdown
- 🗺️+1/-0▲ +18mo ago
Map
MapEnvironment · World · CollisionSignificant reduction in physics bugs and item clipping.
- 🔫+1/-0▲ +18mo ago
Leaf Blower
WeaponTool · EquipmentBetter handling and more intuitive control.
- ⚙️+1/-0▲ +18mo ago
Leaf Physics
GeneralOptimization · PhysicsSlightly better game performance when handling leaves.
- ⚙️+1/-0▲ +18mo ago
Trash Bins
GeneralEnvironment · InteractionImproved leaf collection efficiency and better animations.
- ⚙️+0/-0≈ 08mo ago
General
GeneralUI · System · LocalizationImproved map stability and fixed several collision and interaction bugs.
- 🧰+0/-0≈ 08mo ago
Greenhouse Wheelbarrow
ItemEquipment · GreenhouseFixed interaction bug with leaf blowing.
- ⚙️+0/-0≈ 08mo ago
Basket Objective
GeneralQuest · ObjectiveMore reliable objective tracking.
- ⚙️+0/-0≈ 08mo ago
UI
GeneralHUD · EndgameCorrect stat reporting at the end of the game.
Top abilities tweaked
Most-touched abilities across all patches