Balance-focused patch reducing boss/elite power and enemy buffs, increasing mana recovery and memory shards, and slightly strengthening third difficulty modifiers.
▲Buffs2
- Second Wind AbilitySecond Wind:Second Wind now provides higher mana recovery, improving resource management.→Increased
- Memory Shards Earned from Clearing RoomsMore Memory Shards awarded for clearing rooms, improving progression.→Increased
▼Nerfs5
- Bosses and Elite Enemies
- Bosses and elite enemies have reduced health to lower their overall difficulty.Reduced→Lower HP
- Bosses and elite enemies now have less armor, making them easier to defeat.Reduced→Lower
- Buffs and Debuffs for Enemies
- Enemy stat-boosting effects are toned down, reducing their overall threat.Weakened→Lower
- Enemy debuffs deal less influence, easing difficult encounters.Weakened→Lower
- Dice Rolls in All RoomsDice mechanic is made easier in all rooms, reducing randomness impact.Normal→Lower
◆Other changes2
- Mana Recovery Between FightsPlayers regain mana more quickly between battles, improving sustain.→Increased
- Third Difficulty ModifiersDespite general nerfs to bosses, third difficulty modifiers are nudged up to preserve challenge for veteran players.Weakened→Slightly Strengthened
subjects affected (7)
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Patch history
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