Manor Lords FAQ patch adds no gameplay balance changes but provides extensive clarifications on population, war mechanics, tech and development plans, with a focus on upcoming features and design decisions.
- Peasants and populationprofile
Clarifies that peasants lack individual traits and that converting townhouses to artisan workshops permanently changes workforce composition.
- Peasants and populationspawn
Explains automatic spawning of peasants and rationale to prevent late-game imbalance from edge-origin peasants.
- Peasants and populationdie
Aging and natural death are not implemented to avoid confusing the player avatar and UI.*
- Peasants and populationhousing_capacity
Clarifies current housing limits and intended future adjustments to family roles within housing.
- Rebellion and conflictrebellion
Outlines how local loyalty can trigger rebellions and subsequent bandit behavior, adding strategic tension.
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