Peasants and population
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🎯Behaviorprofile
Clarifies that peasants lack individual traits and that converting townhouses to artisan workshops permanently changes workforce composition.
Peasants do not have individual traits; peasants are not tracked individually at scale. Townhouses can convert peasants to artisans, removing them from the peasant worker pool permanently.
- ≈🎯Behaviorspawn
Explains automatic spawning of peasants and rationale to prevent late-game imbalance from edge-origin peasants.
Peasants spawn automatically (Stronghold-style). Traveling from map edge is avoided to keep balance.
- ≈🎯Behaviordie
Aging and natural death are not implemented to avoid confusing the player avatar and UI.*
Peasants do not die of old age; aging mechanics are avoided to prevent UI complexity and dissonance with a non-aging player avatar.
- ≈🎯Behaviorhousing_capacity
Clarifies current housing limits and intended future adjustments to family roles within housing.
Peasant houses sustain 1 family; townhouses sustain 2 families. Women and children may help with jobs in the future after adjustments to counting.