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Audio

GeneralSound · Atmosphere · Immersion · Settings · UI
4 patcheslast touched 24mo ago▲ +1

Power trajectory

Up = buffed, down = nerfed
0+1Sep 19, 2020Jun 29, 2024Sep 19, 2020 — Hotfix to v0.1.0.5. - September 19th, 2020 +0 / -0 (cum 0)Apr 20, 2022 — Hotfix to v1.3.0.5. +1 / -0 (cum +1)Jun 28, 2024 — Patch 2.1.0.8 on the Test Branch +0 / -0 (cum +1)Jun 29, 2024 — Patch 2.1.0.8 on the Public Branch +0 / -0 (cum +1)
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Filter by change type:4 types in this subject

Patch history

    • NewmusicAdded

      Added two new music tracks for the swamp area, covering both day and night themes.

      New swamp themes

    • 🛠QoLnotification volume

      Village status sound notifications have been softened for a better user experience.

      Softer sound

    • NewmusicAdded

      Added two new musical themes for the swamp area, covering both day and night cycles.

      Added Swamp day and night themes

    • 🛠QoLvillage status notificationLoudSofter

      Village status sound notifications have been adjusted to sound softer and less intrusive.

      Improved sound notification volume

  1. Apr 20, 2022·Hotfix to v1.3.0.5.+1
    • NewHoereverbAdded

      Added reverb to hoe sounds for better acoustic immersion.

      Added reverb

    • NewForestambient soundAdded

      Introduced new ambient sounds for the forest during the night.

      Nightly forest sounds

    • 🐛Bug fixHoesound trigger

      Fixed a bug where hoe sounds would occasionally disappear.

      Fixed disappearing sounds

    • 🛠QoLAmbientsound clutter

      Cleaned up ambient soundscapes by removing unnecessary audio triggers.

      Purged unnecessary sounds

    • 🐛Bug fixaudio sliders

      Audio sliders are now functional again after previously being broken.

    • 🎯Behaviormaster volume

      The master volume slider now correctly affects all game audio channels.

    • 🐛Bug fixmusic playback

      Fixed an issue where music would stop playing if the volume was decreased to 0% and then increased again.

Audio balance history — Medieval Dynasty · PatchDiff