Audio
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈✨Newmusic—→Added
Added two new music tracks for the swamp area, covering both day and night themes.
New swamp themes
- ≈🛠QoLnotification volume
Village status sound notifications have been softened for a better user experience.
Softer sound
- ≈✨Newmusic—→Added
Added two new musical themes for the swamp area, covering both day and night cycles.
Added Swamp day and night themes
- ≈🛠QoLvillage status notificationLoud→Softer
Village status sound notifications have been adjusted to sound softer and less intrusive.
Improved sound notification volume
- ≈✨NewHoereverb—→Added
Added reverb to hoe sounds for better acoustic immersion.
Added reverb
- ≈✨NewForestambient sound—→Added
Introduced new ambient sounds for the forest during the night.
Nightly forest sounds
- ▲🐛Bug fixHoesound trigger
Fixed a bug where hoe sounds would occasionally disappear.
Fixed disappearing sounds
- ≈🛠QoLAmbientsound clutter
Cleaned up ambient soundscapes by removing unnecessary audio triggers.
Purged unnecessary sounds
- ≈🐛Bug fixaudio sliders
Audio sliders are now functional again after previously being broken.
- ≈🎯Behaviormaster volume
The master volume slider now correctly affects all game audio channels.
- ≈🐛Bug fixmusic playback
Fixed an issue where music would stop playing if the volume was decreased to 0% and then increased again.