PatchDiff
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Bandits

GeneralEnemy · Combat · AI
3 patcheslast touched 18mo ago≈ 0

Power trajectory

Up = buffed, down = nerfed
0Nov 29, 2024Dec 10, 2024Nov 29, 2024 — Patch 2.2.0.6 on the Test Branch +0 / -0 (cum 0)Dec 6, 2024 — Patch 2.2.0.7 on the Test Branch +0 / -0 (cum 0)Dec 10, 2024 — Patch 2.2.0.7 on the Public Branch +0 / -0 (cum 0)
Zoom into one ability:1 abilities tracked
Filter by change type:3 types in this subject

Patch history

    • 🎯BehaviorAI Behavior

      Bandits now roam and patrol their surroundings, and ranged bandits prefer to guard their positions.

      behavior

    • 🐛Bug fixInventoryRestocking on loadFixed

      Fixed an issue where dead bandits would restock their inventory upon game load.

      bugfix

    • 🐛Bug fixCombatFriendly fireFixed

      Fixed a bug where bandits were able to kill each other with projectiles.

      bugfix

    • 🎯BehaviorAI Behavior

      Bandits now roam and patrol their surroundings, and ranged bandits prefer to guard their positions.

      behavior

    • 🐛Bug fixInventoryRestocking on loadFixed

      Fixed an issue where dead bandits would restock their inventory upon game load.

      bugfix

    • 🐛Bug fixCombatFriendly fireFixed

      Fixed a bug where bandits were able to kill each other with projectiles.

      bugfix

    • 🐛Bug fixinventory

      Fixed a bug where dead bandits would restock their inventory upon game load.

      bugfix

    • 🐛Bug fixdialogue

      Fixed bandits incorrectly talking to animals as if they were humans.

      bugfix

    • 🎯Behaviorpatrol behaviorUpdated

      Bandits now roam and patrol their surroundings more naturally.

      behavior

    • 🎯Behaviorcombat preferenceGuard position

      Bandits equipped with ranged weapons now prefer to guard their positions rather than chasing.

      behavior

    • 🔁Reworkcamp layoutUpdated

      General updates made to bandit camp layouts.

      rework