Early Access Update #2 focuses on critical stability fixes, simulation corrections for submarines and sensors, and initial UI/UX improvements.
- SubmarineTorpedoesmovementstationary→active
Fixed training torpedoes that would remain stationary and unresponsive after being fired.
- SubmarineActive Interceptaudio logiccontinuous→conditional
Fixed the Active Intercept chirp sound so it no longer plays continuously when signals are stale.
- SensorsPhotonics Mono Cameravisibility
Fixed earth curvature calculation issues affecting ship hull rendering and extreme range visibility.
- SensorsSonaroperationbroken→restored
Restored proper sonar operations on Block 4 and corrected the DEMON display waterfall setup for Blocks 1, 2, and 4.
- Generalstability
Fixed a NullReferenceException crash occurring in Blocks 1 & 2 when using the TMARuler.
- +3 more
