Early Access Update #2 focuses on critical stability fixes, simulation corrections for submarines and sensors, and initial UI/UX improvements.
▲Buffs3
- Submarine
- Torpedoes:Fixed training torpedoes that would remain stationary and unresponsive after being fired.stationary→active
- Auxiliary Displays:Added selectable depth alarms to pilot displays to improve station awareness.→Added
- SensorsSonar:Restored proper sonar operations on Block 4 and corrected the DEMON display waterfall setup for Blocks 1, 2, and 4.broken→restored
✚Bug fixes6
- General
- Fixed a NullReferenceException crash occurring in Blocks 1 & 2 when using the TMARuler.
- Fixed a critical crash triggered when surfacing with the snorkel raised before fully breaking the surface.
- Fixed bugs causing players to spawn at incorrect depths during Quick Mission setup.
- Corrected objective triggers to differentiate between primary and secondary goals and fixed hit registration in Mission 1.
- SubmarineActive Intercept:Fixed the Active Intercept chirp sound so it no longer plays continuously when signals are stale.continuous→conditional
- SensorsPhotonics Mono Camera:Fixed earth curvature calculation issues affecting ship hull rendering and extreme range visibility.
◆Other changes1
- GeneralOptimized production builds by removing internal testing components like SSH clients.
subjects affected (3)
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