Combat AI
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🎯Behaviorlocal superiority—→Added
Implemented a local superiority system allowing AI to distinguish between lone enemies and groups, improving tactical decision making.
behavior
- ≈🔁Reworkattack bounce—→Reworked
Attacks now consider relative movement speed between attacker and target when determining if an attack bounces.
combat
- ▲🐛Bug fixshield usage—→Fixed
Fixed a bug that prevented units from using shields while being shot at by archers.
combat
- ▲🎯BehaviorSpear Bracingusage—→Enabled
AI agents are now capable of using spear bracing, making enemy infantry lines more dangerous.
behavior
- ▼🎯BehaviorKicksinterruptibilityUninterruptible→Interruptible
Kicks can now be interrupted by taking damage, reducing the reliability of kicks as a crowd-control tool.
behavior
- ▲🎯BehaviorHorse Archer AIWeapon Switching—→Melee at close range
Horse archers now correctly switch to melee weapons when enemies are at close range.
Behavior fix
- ≈🐛Bug fixRanged AITargetingIgnore player→Attack player
Fixed AI ignoring the player when the player held a ranged weapon despite being the closest target.
Bugfix