Combat AI
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🎯Behaviorlocal superiority—→Added
Implemented a local superiority system allowing AI to distinguish between lone enemies and groups, improving tactical decision making.
behavior
- ≈🔁Reworkattack bounce—→Reworked
Attacks now consider relative movement speed between attacker and target when determining if an attack bounces.
combat
- ▲🐛Bug fixshield usage—→Fixed
Fixed a bug that prevented units from using shields while being shot at by archers.
combat
- ▲🎯BehaviorSpear Bracingusage—→Enabled
AI agents are now capable of using spear bracing, making enemy infantry lines more dangerous.
behavior
- ▼🎯BehaviorKicksinterruptibilityUninterruptible→Interruptible
Kicks can now be interrupted by taking damage, reducing the reliability of kicks as a crowd-control tool.
behavior
- ▲🎯BehaviorHorse Archer AIWeapon Switching—→Melee at close range
Horse archers now correctly switch to melee weapons when enemies are at close range.
Behavior fix
- ≈🐛Bug fixRanged AITargetingIgnore player→Attack player
Fixed AI ignoring the player when the player held a ranged weapon despite being the closest target.
Bugfix
- ▲🎯BehaviorFormation AIbehavior
Implemented fixes and improvements to formation AI behaviors for better tactical combat.
improvement
- ▲🎯BehaviorChargingFormation Cohesion—→Improved
Cavalry and infantry now stay in line while charging, and cavalry will attempt to regroup before charging back.
Charging Agents
- ▲📊NumericSpacingTroop Distance—→Increased
Increased distance between friendly troops to reduce them hindering each other during combat.
Friendly Spacing
- ▲🎯BehaviorSiege TowersPathfinding—→Improved
Fixed AI running between towers instead of climbing; improved pathfinding for ladders and siege towers.
Ladder Climbing
- ▲🎯Behaviorammo recoveryCannot→Can
AI troops can now replenish their ammo by picking up dropped quivers from the battlefield.
behavior
- ≈🐛Bug fixsiege behavior
Fixed a critical bug where AI in sieges acted unexpectedly or crashed when the player was aiding a side as a separate ally team.
behavior
- ▲🐛Bug fixpathfinding
Fixed AI pathfinding resets when moving between static and dynamic navmeshes, improving performance and siege tower climbing.
behavior
- ≈🐛Bug fixsiege logic
Fixed AI attempting to use ladders instead of the inner gate after breaking the outer gate with a ram.
behavior
- ≈🐛Bug fixretreat behavior
Fixed a bug where agents would run towards the enemy instead of away when ordered to retreat while armies were far apart.
behavior