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Combat AI

GeneralAI · Combat · Battle · Tactics
3 patcheslast touched 57mo ago▲ +2

Power trajectory

Up = buffed, down = nerfed
0+2Jan 12, 2021Oct 7, 2021Jan 12, 2021 — Beta Patch Notes e1.5.7 +1 / -0 (cum +1)Aug 19, 2021 — Beta Patch Notes e1.6.2 +1 / -1 (cum +1)Oct 7, 2021 — Beta Patch Notes e1.6.4 +1 / -0 (cum +2)
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Filter by change type:3 types in this subject

Patch history

    • 🎯Behaviorlocal superiorityAdded

      Implemented a local superiority system allowing AI to distinguish between lone enemies and groups, improving tactical decision making.

      behavior

    • 🔁Reworkattack bounceReworked

      Attacks now consider relative movement speed between attacker and target when determining if an attack bounces.

      combat

    • 🐛Bug fixshield usageFixed

      Fixed a bug that prevented units from using shields while being shot at by archers.

      combat

  1. Aug 19, 2021·Beta Patch Notes e1.6.2+1-1
    • 🎯BehaviorSpear BracingusageEnabled

      AI agents are now capable of using spear bracing, making enemy infantry lines more dangerous.

      behavior

    • 🎯BehaviorKicksinterruptibilityUninterruptibleInterruptible

      Kicks can now be interrupted by taking damage, reducing the reliability of kicks as a crowd-control tool.

      behavior

  2. Jan 12, 2021·Beta Patch Notes e1.5.7+1
    • 🎯BehaviorHorse Archer AIWeapon SwitchingMelee at close range

      Horse archers now correctly switch to melee weapons when enemies are at close range.

      Behavior fix

    • 🐛Bug fixRanged AITargetingIgnore playerAttack player

      Fixed AI ignoring the player when the player held a ranged weapon despite being the closest target.

      Bugfix