Beta e1.6.4 focuses on stability, performance optimizations, and a major new feature allowing players to promote companions to nobles, alongside various equipment and combat balance tweaks.
Images © Mount & Blade II: Bannerlord via Steam
▲Buffs11
- Companion PromotionKingdom leaders with a fief can now promote companions to nobles by spending 20,000 Denars and 500 Influence, granting them a fief and creating a tier 2 clan.→Added
- Ballista
- Increased fire rate for ballistas, allowing for more frequent shots during sieges.→Increased
- Decreased flying curvature, making the projectile trajectory flatter and more predictable.→Decreased
- Added a sight to the ballista to improve aiming accuracy.→Added
- Improved AI usage of ballistas for better effectiveness in battle.→Improved
- Khuzait DarkhanThrowing:Increased Throwing skill level from 60 to 80.60→80
- Legionary Reinforced Studded HarnessIncreased body armor from 6 to 7.6→7
- Legionary Studded HarnessIncreased body armor from 6 to 7.6→7
- Fringed CloakSignificantly reduced weight from 4.0 to 0.5.4.0→0.5
- Combat AIFixed a bug that prevented units from using shields while being shot at by archers.→Fixed
- GeneralOptimized battle and siege performance and reduced campaign map spikes.→Improved
▼Nerfs5
- Khuzait DarkhanBow:Reduced Bow skill level from 80 to 60.80→60
- Legionary Reinforced Studded HarnessReduced arm armor from 8 to 6.8→6
- Leopard PeltReduced body armor from 7 to 4.7→4
- Legionary Padded StrapsReduced body armor from 11 to 9.11→9
- GeneralRemoved influence gain from donating troops to a clan member's party.Enabled→Removed
✚Bug fixes1
- GeneralFixed multiple crashes related to world map returns, text area calculations, faction heroes, and loading old saves.
◆Other changes3
- Combat AI
- Implemented a local superiority system allowing AI to distinguish between lone enemies and groups, improving tactical decision making.→Added
- Attacks now consider relative movement speed between attacker and target when determining if an attack bounces.→Reworked
- GeneralFactions will no longer create armies if they are not currently at war.Anytime→War only
subjects affected (10)
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Patch history
- Patch Notes - WS v1.2.6 / BL v1.4.6Jun 11, 2026 · 2w−1→
- Patch Notes - WS v1.1.2 / BL v1.3.14Feb 3, 2026 · 4mo+2→
- Patch Notes - WS v1.0.7 / BL v1.3.11Dec 16, 2025 · 6mo+3→
- Beta Patch Notes - WS v1.1.0 / BL v1.3.12Dec 12, 2025 · 6mo+9−1→
- Patch Notes - WS v1.0.6 / BL v1.3.10Dec 8, 2025 · 6mo+2→
- Patch Notes - WS v1.0.5 / BL v1.3.9Dec 2, 2025 · 6mo+3→
- Patch Notes - WS v1.0.4 / BL v1.3.8Nov 29, 2025 · 7mo+3−3→
- Patch Notes - WS v1.0.3 / BL v1.3.7Nov 28, 2025 · 7mo+8−1→
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