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Economy

GeneralTrade · Gold · Economy · Multiplayer · Finance
3 patcheslast touched 55mo ago▲ +1

Power trajectory

Up = buffed, down = nerfed
0+1May 4, 2021Dec 10, 2021May 4, 2021 — Beta Patch Notes e1.5.10 +2 / -1 (cum +1)Aug 26, 2021 — Hotfix (e1.6.1) & Beta Hotfix (e1.6.2 - 26/08/21) +1 / -1 (cum +1)Dec 10, 2021 — Beta Patch Notes e1.7.0 +1 / -1 (cum +1)
Zoom into one ability:4 abilities tracked
Filter by change type:3 types in this subject

Patch history

  1. Dec 10, 2021·Beta Patch Notes e1.7.0+1-1
    • 📊Numericitem pricesHigherLower gold

      Overall item prices reduced, with a stronger reduction for higher-tier equipment.

      High tier items reduced more

    • 📊Numericselling penaltyStandardIncreased

      Increased the selling trade penalty for high-tier items progressively.

      Progressive for high tier

    • 🐛Bug fixparty goldlowfixed gold

      Fixed a bug where most parties would lose gold over several game years and become poor.

      bugfix

    • 🎯BehaviorGold granting perksactivationwarmupdisabled

      Prevented gold-granting perks from triggering during the multiplayer warmup phase.

      bugfix

  2. May 4, 2021·Beta Patch Notes e1.5.10+2-1
    • 📊NumericTown Money100%150% gold

      Towns now have 50% more money on average, increasing trade liquidity.

      numeric

    • 📊NumericWorkshopsProfitlowincreased

      Increased profits for Wood workshops and smithies to make them more competitive.

      numeric

    • 📊NumericHearth/Prosperitygrowth ratehighreduced

      Reduced daily increase of hearth and prosperity values to prevent late-game inflation.

      numeric