Economy
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲📊Numericitem pricesHigher→Lower gold
Overall item prices reduced, with a stronger reduction for higher-tier equipment.
High tier items reduced more
- ▼📊Numericselling penaltyStandard→Increased
Increased the selling trade penalty for high-tier items progressively.
Progressive for high tier
- ▲🐛Bug fixparty goldlow→fixed gold
Fixed a bug where most parties would lose gold over several game years and become poor.
bugfix
- ▼🎯BehaviorGold granting perksactivationwarmup→disabled
Prevented gold-granting perks from triggering during the multiplayer warmup phase.
bugfix
- ▲📊NumericTown Money100%→150% gold
Towns now have 50% more money on average, increasing trade liquidity.
numeric
- ▲📊NumericWorkshopsProfitlow→increased
Increased profits for Wood workshops and smithies to make them more competitive.
numeric
- ▼📊NumericHearth/Prosperitygrowth ratehigh→reduced
Reduced daily increase of hearth and prosperity values to prevent late-game inflation.
numeric
- ▲🐛Bug fixWorkshopssale availability
Players can now correctly sell their workshops, restoring a key part of the economic loop.
bugfix
- ≈🐛Bug fixMilitiacount calculation
Fixed militia count miscalculations that occurred when the militia party was inactive.
bugfix
- ▲📊Numericprice variance—→Increased
Item prices now vary more between settlements, allowing merchants and caravans to make higher profits.
Economic buff
- ≈📊Numericvillage production—→Adjusted
Adjusted production values for various villages.
Tuning
- ≈🔁Reworkitem pricesinflated→balanced
Fixed and balanced an inflation issue affecting item prices across the game.
balance