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Economy

GeneralTrade · Gold · Economy · Multiplayer · Finance · Management · Trading · Merchant · Villages · Market
6 patcheslast touched 57mo ago▲ +3

Power trajectory

Up = buffed, down = nerfed
0+3Jun 9, 2020Dec 10, 2021Jun 9, 2020 — Hotfix (e1.4.1 - 09/06/20) & Beta Hotfix +0 / -0 (cum 0)Jul 30, 2020 — Beta Hotfix (e1.4.3 - 30/07/20) +1 / -0 (cum +1)Aug 14, 2020 — Beta Hotfix (e1.4.3 - 14/08/20) +1 / -0 (cum +2)May 4, 2021 — Beta Patch Notes e1.5.10 +2 / -1 (cum +3)Aug 26, 2021 — Hotfix (e1.6.1) & Beta Hotfix (e1.6.2 - 26/08/21) +1 / -1 (cum +3)Dec 10, 2021 — Beta Patch Notes e1.7.0 +1 / -1 (cum +3)
Zoom into one ability:5 abilities tracked
Filter by change type:4 types in this subject

Patch history

  1. Dec 10, 2021·Beta Patch Notes e1.7.0+1-1
    • 📊Numericitem pricesHigherLower gold

      Overall item prices reduced, with a stronger reduction for higher-tier equipment.

      High tier items reduced more

    • 📊Numericselling penaltyStandardIncreased

      Increased the selling trade penalty for high-tier items progressively.

      Progressive for high tier

    • 🐛Bug fixparty goldlowfixed gold

      Fixed a bug where most parties would lose gold over several game years and become poor.

      bugfix

    • 🎯BehaviorGold granting perksactivationwarmupdisabled

      Prevented gold-granting perks from triggering during the multiplayer warmup phase.

      bugfix

  2. May 4, 2021·Beta Patch Notes e1.5.10+2-1
    • 📊NumericTown Money100%150% gold

      Towns now have 50% more money on average, increasing trade liquidity.

      numeric

    • 📊NumericWorkshopsProfitlowincreased

      Increased profits for Wood workshops and smithies to make them more competitive.

      numeric

    • 📊NumericHearth/Prosperitygrowth ratehighreduced

      Reduced daily increase of hearth and prosperity values to prevent late-game inflation.

      numeric

    • 🐛Bug fixWorkshopssale availability

      Players can now correctly sell their workshops, restoring a key part of the economic loop.

      bugfix

    • 🐛Bug fixMilitiacount calculation

      Fixed militia count miscalculations that occurred when the militia party was inactive.

      bugfix

    • 📊Numericprice varianceIncreased

      Item prices now vary more between settlements, allowing merchants and caravans to make higher profits.

      Economic buff

    • 📊Numericvillage productionAdjusted

      Adjusted production values for various villages.

      Tuning

    • 🔁Reworkitem pricesinflatedbalanced

      Fixed and balanced an inflation issue affecting item prices across the game.

      balance

Economy balance history — Mount & Blade II: Bannerlord