Economy
GeneralTrade · Gold · Economy · Multiplayer · Finance
3 patcheslast touched 55mo ago▲ +1
Power trajectory
Up = buffed, down = nerfedZoom into one ability:4 abilities tracked
Filter by change type:3 types in this subject
Patch history
- ▲📊Numericitem pricesHigher→Lower gold
Overall item prices reduced, with a stronger reduction for higher-tier equipment.
High tier items reduced more
- ▼📊Numericselling penaltyStandard→Increased
Increased the selling trade penalty for high-tier items progressively.
Progressive for high tier
- ▲🐛Bug fixparty goldlow→fixed gold
Fixed a bug where most parties would lose gold over several game years and become poor.
bugfix
- ▼🎯BehaviorGold granting perksactivationwarmup→disabled
Prevented gold-granting perks from triggering during the multiplayer warmup phase.
bugfix
- ▲📊NumericTown Money100%→150% gold
Towns now have 50% more money on average, increasing trade liquidity.
numeric
- ▲📊NumericWorkshopsProfitlow→increased
Increased profits for Wood workshops and smithies to make them more competitive.
numeric
- ▼📊NumericHearth/Prosperitygrowth ratehigh→reduced
Reduced daily increase of hearth and prosperity values to prevent late-game inflation.
numeric