
Beta e1.7.0 introduces a major overhaul to battle deployment with the Order of Battle system, a new Battle Terrain system, significant performance optimizations, and a reworked Charm skill tree.
Images © Mount & Blade II: Bannerlord via Steam
▲Buffs12
- Order of Battle
- Introduces a deployment screen for encounters with 20+ troops, allowing players to divide troops by type and assign captains before battle starts.→Added
- Formation cards now explicitly show troop counts, types, ammo bars, and morale.→Improved
- Battle TerrainAdded 23 new battle scenes for recognizable regions to increase environmental variety.49→72 scenes
- Morale System
- Agents now slowly regain lost morale up to half of their initial value during battles.None→50% initial %
- Ranged Attacks:Ranged kills now provide morale to the killer's allies, matching melee kill behavior.None→Added
- Fire Ballistas:Fire ballistas now deal more morale damage to enemies.Standard→Increased
- Siege MechanicsLadders/Towers:Reworked climbing logic to prevent agents from getting stuck or ignoring ladders.Buggy→Improved
- EconomyOverall item prices reduced, with a stronger reduction for higher-tier equipment.Higher→Lower gold
- Custom BattlesCustom Battle army size maximum increased from half of the current battle size option to the full max battle size.50% of battle size→100% of battle size troops
- General
- Improved performance for morale computations, character creation, inventory, and general campaign behavior.
- Fixed numerous crashes related to morale, hideouts, prisoner exchange, and UI interactions.
- Added support for eight new languages and subtitles for the campaign intro.→8 new languages
▼Nerfs3
- Siege Mechanics
- Starvation:Starvation now uses percentages instead of absolute numbers; larger garrisons suffer more wounded troops.Absolute→Percentage %
- Wall Combat:Attackers can no longer flee while using ladders, siege towers, or while on castle walls.Possible→Removed
- EconomyIncreased the selling trade penalty for high-tier items progressively.Standard→Increased %
◆Other changes2
- Battle TerrainSpawn positions and facing directions in field battles are now determined by the encounter position on the campaign map.Static→Dynamic
- Charm SkillReworked the charm skill perk tree, replacing most existing perks with new ones that include secondary effects.Old→New
subjects affected (8)
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Patch history
- Patch Notes - WS v1.2.6 / BL v1.4.6Jun 11, 2026 · 2w−1→
- Patch Notes - WS v1.1.2 / BL v1.3.14Feb 3, 2026 · 4mo+2→
- Patch Notes - WS v1.0.7 / BL v1.3.11Dec 16, 2025 · 6mo+3→
- Beta Patch Notes - WS v1.1.0 / BL v1.3.12Dec 12, 2025 · 6mo+9−1→
- Patch Notes - WS v1.0.6 / BL v1.3.10Dec 8, 2025 · 6mo+2→
- Patch Notes - WS v1.0.5 / BL v1.3.9Dec 2, 2025 · 6mo+3→
- Patch Notes - WS v1.0.4 / BL v1.3.8Nov 29, 2025 · 7mo+3−3→
- Patch Notes - WS v1.0.3 / BL v1.3.7Nov 28, 2025 · 7mo+8−1→
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