Multiplayer
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixstability
Fixed multiple crashes in the lobby, matchmaking, and during the intro video.
bugfix
- ≈✨NewCustom Game Modesfriendly damage0%→25%
Introduced friendly fire in Siege, TDM, and Battle modes, dealing 25% of delivered damage.
new
- ≈✨NewCustom Game Modesreflective damage0%→50%
Introduced reflective damage in official custom modes, dealing 50% of delivered damage back to the attacker.
new
- ≈🎯BehaviorMatchmakingpunishmentsDisabled→Enabled
Re-enabled punishments for dodging or leaving matchmaking games to improve match integrity.
behavior
- ≈🎯BehaviorTeam Deathmatchteam balancingDisabled→Enabled
Enabled team balancing for official TDM matches to ensure fairer competition.
behavior
- ▼🐛Bug fixMMRscore lossNo loss→Loss applied
Fixed a bug where players didn't lose MMR when leaving a match while winning.
bugfix
- ≈🐛Bug fixstability
Fixed a custom server crash caused by modded clients.
- ≈🎯Behaviorcharacter modelTeenage body allowed→Removed
Fixed a bug that allowed players to use the teenage human body in multiplayer.
- ≈🐛Bug fixserver stability
Fixed custom server crashes occurring when more than 6 players joined a team in skirmish or after 10 matches.
- ≈🐛Bug fixScoreboardtext visibility
Fixed scoreboard text strings not graying out correctly based on player status (alive/dead).
- ▲🐛Bug fixserver stability
Fixed server crashes during map/faction voting and high agent counts, and improved lobby stability.
- ▲🛠QoLdatabase performance
Improved performance and fixed bugs related to the multiplayer database.
- ≈🐛Bug fixphysics
Fixed server and client-side bugs regarding ragdolls and dropped items.
- ▲🐛Bug fixUI options
Generic Avatars and Names options now apply immediately without requiring a logout or battle start.
- ≈🐛Bug fixstability
Fixed a crash that occurred when all players but one disconnected during a matchmaking game.
Fixed crash when all players but one disconnect in matchmaking.
- ≈🐛Bug fixstability
Fixed a crash that occurred when watching an agent die in the first person.
Fixed crash when watching agent death in 1st person.
- ≈🐛Bug fixstability
Fixed multiple crashes that occurred when a new player connected to a server.
Fixed crashes during new player connection.
- ▲🎯Behaviorplayer statistics—→Restored
Restored player statistics achieved prior to e1.7.2, ensuring no progress was lost.
Merged old and new stats.
- ≈🛠QoLRanked Leaderboard—→Added
The Ranked Leaderboard now correctly displays all players who have completed their placement matches.
Shows players after placement matches.
- ≈🛠QoLAuto-Follownotification—→Added
Added a notification to inform players when the 'Auto-Follow' order is triggered in Captain mode.
Captain mode notification.
- ≈🎯BehaviorMatchmakingwarmup cancellation—→Immediate
Matchmaking games are now immediately canceled if a player quits during warmup, and the quitter receives a time-out penalty.
Quitting during warmup now triggers a penalty.
- ▼📊NumericMatchmakingAFK duration tolerance5→3 minutes
Reduced AFK duration tolerance from 5 to 3 minutes for players who quit during a matchmaking game.
Stricter AFK rules for quitters.
- ≈🐛Bug fixprofile statistics
Fixed a bug where the wrong player's statistics were displayed on the profile page.
Stat fix
- ≈🛠QoLRecent Games panel—→Scores added
The Recent Games panel now displays scores for better match tracking.
UI update
- ≈🐛Bug fixclan leaderboard
Fixed a bug that prevented the clan leaderboard from correctly counting wins and losses.
Win/Loss tracking
- ≈✨NewMatchmakingRanking System—→Added
Introduced a comprehensive ranking system (Bronze to Conqueror) for Captain and Skirmish modes.
new
- ▼📊NumericCombatmount damage score—→Reduced
Reduced the score gained from damaging enemy mounts and reduced the penalty for team damage on mounts.
numeric
- ≈🐛Bug fixstability
Fixed a server crash occurring in Captain mode.
- ≈🐛Bug fixclan tracking
Fixed a bug that prevented clan match results from being tracked.
- ≈✨Newscoreboard—→Added
Added a Death counter to the scoreboard for better match tracking.
- ▼🐛Bug fixSkirmish Perksgold carry-overallowed→fixed gold
Fixed kill assist perks that allowed extra gold to be carried over to the next round in Skirmish.
bugfix
- ≈🐛Bug fixItemsstability
Fixed crashes related to dropping items in quick succession and firepot explosions.
bugfix
- ≈🐛Bug fixstability
Fixed several crashes triggered by specific combinations of customizable items.
- ≈🐛Bug fixitem unlocks
Corrected an issue where the wrong item was granted and displayed upon being unlocked.
- ▲🐛Bug fixfree sigils
Fixed a bug that prevented free sigils from being used by players.
- ≈🔁Reworkscoring systemold→reworked
Reworked the scoring system across all multiplayer game modes except duels.
Applies to all modes except duel.
- ▲📊Numericcorpse clearing speedslow→fast
Increased the speed at which corpses are cleared in duel mode for better performance/visibility.
Duel mode only.
- ▲✨Newcommunication—→Added
Added cheering and shouting features for quick communication between players.
New social features.
- ▼🐛Bug fixgold gain
Fixed issues where gold was incorrectly awarded during warmup, from team kills, or via certain perks.
bugfix
- ≈✨NewCustomisation System—→Added
Added new texts and visual improvements to the Customisation System.
new
- ≈🛠QoLVotingupdate speeddelayed→immediate
Votes for culture or map in the intermission screen now update immediately.
quality
- ≈🐛Bug fixKick Votingfunctionalitybroken→fixed
Fixed the kick voting system in matchmaking to work as intended.
bugfix
- ▲🛠QoLTeam Selectionperformance
Improved performance on the team selection screen for a smoother transition into matches.
Optimization
- ▲🎯BehaviorSound OcclusionFPS
Optimized the sound occlusion system to reduce major FPS drops during multiplayer matches.
Optimized sound occlusion system.
- ≈🐛Bug fixstability
Fixed a crash that occurred after the initial Skirmish match loading process.
- ≈🐛Bug fixlobby login
Fixed a bug that caused the multiplayer lobby to freeze for several seconds during login.
- ≈🐛Bug fixstability
Fixed a crash that occurred when connecting to a server between games.
- ≈🐛Bug fixstability
Fixed a crash that occurred during team selection.
- ≈🐛Bug fixgold update
Fixed a crash related to updating gold amounts in multiplayer.
- ▲🛠QoLclan orchestration
Improved the backend system for managing clan-based game orchestration.
Improved clan game orchestration system.
- ▲✨NewLobby Chat—→Added
A new Lobby Chat system has been introduced for selected testers.
Lobby Chat System - Currently in test mode.
- ▲✨NewRecent Players Tab—→Added
Added a Recent Players tab to the Friends List for easier reconnection.
Players are now able to see the recently played players in their friend list.
- ▲✨NewIntermission screen—→Added
Custom servers now feature an intermission screen to streamline joining subsequent matches.
Players can join the next server via an intermission screen rather than returning to lobby.
- ≈🛠QoLlobby UI buttonsuggest→invite
The suggest button now correctly updates to the invite button when a player is promoted to party leader.
UI fix
- ≈🐛Bug fixstability
Resolved multiple crashes occurring during multiplayer sessions.
Crash fix
- ≈🐛Bug fixSiegesstability
Resolved a server crash specifically occurring during multiplayer siege battles.