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Performance

GeneralOptimization · Stability · Engine · System · Technical
6 patcheslast touched 53mo ago▲ +13

Power trajectory

Up = buffed, down = nerfed
0+13Apr 16, 2020Mar 14, 2022Apr 16, 2020 — Beta Branch Patch Notes e1.2.0 +2 / -0 (cum +2)May 7, 2020 — Beta Patch Notes e1.4.0 +2 / -0 (cum +4)Jun 4, 2020 — Beta Patch Notes e1.4.2 +2 / -0 (cum +6)Aug 14, 2020 — Beta Hotfix (e1.4.3 - 14/08/20) +3 / -0 (cum +9)Oct 25, 2021 — Beta Patch Notes e1.6.5 +2 / -0 (cum +11)Mar 14, 2022 — Beta Patch Notes e1.7.2 +2 / -0 (cum +13)
Zoom into one ability:1 abilities tracked
Filter by change type:4 types in this subject

Patch history

  1. Mar 14, 2022·Beta Patch Notes e1.7.2+2
    • 🛠QoLmemory usageOptimized

      Optimized overall memory usage and fixed a memory leak during field battles.

      quality

    • 🛠QoLsiege scriptsOptimized

      Optimized siege script components and AI usage of ranged siege weapons.

      quality

  2. Oct 25, 2021·Beta Patch Notes e1.6.5+2
    • 📊NumericCPU usageImproved

      Improved multi-core CPU usage and animation loading system for smoother gameplay.

      numeric

    • 🎯Behaviorrandom element selectionOptimised

      Optimized internal functions for random list selection and garrison strength calculations to reduce lag.

      behavior

    • 🐛Bug fixGPU stability

      Fixed a frequent GPU driver-related crash that occurred at various stages of the game.

      bugfix

    • 🐛Bug fixshaders

      Resolved an issue with non-compiled shaders.

      bugfix

    • 🐛Bug fixmemory management

      Fixed a crash caused by old common area parties not being deleted from memory after being killed.

      bugfix

    • 📊NumericGPU Buffer memoryReduced

      Major reduction in GPU Buffer memory usage and overall GPU performance improvements.

      numeric

    • 🐛Bug fixstutteringpresentfixed

      Fixed stuttering issues that occurred when resources were loaded during gameplay.

      bugfix

    • 🛠QoLmulti-core usageImproved

      Improved multi-core usage for animation sampling and cloth simulation, potentially increasing FPS.

      quality

    • 🛠QoLmemory fragmentationImproved

      General memory fragmentation improvements for better stability.

      quality

    • 🎯BehaviorCPU usage

      Major CPU performance improvements for both field and siege battles.

      behavior

    • 🎯BehaviorVRAM usage

      Reduced VRAM usage by fixing UI memory leaks and optimizing the world map.

      behavior

Performance balance history — Mount & Blade II: Bannerlord