Performance
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🛠QoLmemory usage—→Optimized
Optimized overall memory usage and fixed a memory leak during field battles.
quality
- ▲🛠QoLsiege scripts—→Optimized
Optimized siege script components and AI usage of ranged siege weapons.
quality
- ▲📊NumericCPU usage—→Improved
Improved multi-core CPU usage and animation loading system for smoother gameplay.
numeric
- ▲🎯Behaviorrandom element selection—→Optimised
Optimized internal functions for random list selection and garrison strength calculations to reduce lag.
behavior
- ▲🐛Bug fixGPU stability
Fixed a frequent GPU driver-related crash that occurred at various stages of the game.
bugfix
- ▲🐛Bug fixshaders
Resolved an issue with non-compiled shaders.
bugfix
- ▲🐛Bug fixmemory management
Fixed a crash caused by old common area parties not being deleted from memory after being killed.
bugfix
- ▲📊NumericGPU Buffer memory—→Reduced
Major reduction in GPU Buffer memory usage and overall GPU performance improvements.
numeric
- ▲🐛Bug fixstutteringpresent→fixed
Fixed stuttering issues that occurred when resources were loaded during gameplay.
bugfix
- ▲🛠QoLmulti-core usage—→Improved
Improved multi-core usage for animation sampling and cloth simulation, potentially increasing FPS.
quality
- ▲🛠QoLmemory fragmentation—→Improved
General memory fragmentation improvements for better stability.
quality
- ▲🎯BehaviorCPU usage
Major CPU performance improvements for both field and siege battles.
behavior
- ▲🎯BehaviorVRAM usage
Reduced VRAM usage by fixing UI memory leaks and optimizing the world map.
behavior